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Nate

Nate

🔄 Data last refreshed 6 days ago
🤝

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🔒 Paid proposals held safely in escrow — released only when the work's approved.

Every booking is a normal escrow-protected deal.

Followers
606
Account age
3 yrs
🧰 Free analysis for Nate
🕵️ Fake follower check 📊 Engagement rate 💰 What they charge

Known for

📊 Post engagement

11
Avg engagement / post
1.8%
Engagement vs followers
Jul 2023
On Bluesky since

🔥 Top post: Doing some sprite work for my #NES game with a little custom edi · 22 likes + reposts

📊 Activity & format

Posting cadence
0.58 / week
A lower-frequency account — each post lands with more weight.
Content mix
Mostly images
Recent: 5 text · 6 image · 1 video.
Follower / following
1.3×
Follows 466 back. A more reciprocal / networked account.

Recent posts

View on Bluesky ↗
🔥 Top post Doing some sprite work for my #NES game with a little custom editor I cooked up... #gamedev #indiedev #nesdev ★ 22
Update on my #NESDEV project - I uploaded a working demo of the game to itch for testing. It is a couple test levels and really not final in any way, but a good way to test out the mechanics a bit. #retrogaming #indiedev #nintendo retroga… ★ 16 ℹ️ My opinion on the OOT remake: Can’t wait to play it! Also, a reminder the people hating on it - You can still play the original in many ways. OG hardware (N64, GameCube and 3DS) as well as NSO. On top of that emulation is available in… ★ 3 New update for #NESdev game... added title graphic and built a corresponding editing tool. The current graphic was just a test, so it won't be the final version... but this should make it much easier to draw. #gamedev #indiedev ★ 15 Been a bit since I updated on my #NESDev game I am building... added lives, health, alternative tiles and even some new mechanics like exit doors that need a key to open. #gamedev #indiedev ★ 20 Not the most exciting presentation yet, but adding a game option screen to my #NES game. Yes, that is a option for how many players! #gamedev #nesdev #indiedev ★ 8 Added a new fireball launching hazard to the game, pretty happy with it! 🔥 (still working on the player sprite, movement, etc...) #nesdev #gamedev ★ 15 Added some little green enemies to the game! Currently they just move back and forth on their platforms. What should I call them? (also, they may change some... but maybe not) #gamedev #nesdev ★ 11 Hey everyone, lots of talk about how the current state of gaming is in a rough place… hardware prices are too high, game quality is questionable… I HAVE THE SOLUTION! Play old games! There are literally 10s of thousands of games you proba… ★ 1 Testing the water here with my #retrogaming community… what is the appetite like for physical homebrew NES games? I am making one for fun, and if it becomes solid enough I am considering having full CIB versions made for myself. Wondering … ★ 7 More updates: retrogamingdev.itch.io/retro-ladder... New: - Sound Effects - Gamepad Support ★ 2 New pickup for the #NES collection! Anyone a fan of Adventure Island? #retrogaming #nintendo ★ 10

🦋 Handle & authenticity

Bluesky handle
@retrogamingdev.bsky.social
A default .bsky.social handle — genuine, but not domain-verified. Confirm identity before a high-value deal.
On Bluesky since
Jul 2023
An early adopter from the invite-only beta (before the Feb 2024 public launch) — an original, established account.

💡 Facts

🗓️Joined Bluesky in 2023 — 3 years ago.
👁️Averages 11 views per post.
📤Posts about 0.6× per week.

🛡️ Audience credibility

80/100
Excellent Credibility score
97%
Real Real audience
Low Fake-follower risk
High Data confidence
  • Est. 97% real, active audience · Low fake-follower risk.
  • Strong engagement (~1.8% of followers engage each post) — an active, real audience.
  • Established account (3+ years old).

Heuristic estimate from engagement, follower ratios, account age & growth — a screening signal, not a guarantee.

About

#GeekDad who is super into #videogames, specifically #retrogaming, #VideoGameHistory. Learning #GameDev in spare time. All my things: linktr.ee/retrogamingdev

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