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SOME_RAN_DEV

SOME_RAN_DEV

🔄 Data last refreshed 3 days ago
🤝

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Every booking is a normal escrow-protected deal.

Followers
5.3K
Account age
2 yrs
🧰 Free analysis for SOME_RAN_DEV
🕵️ Fake follower check 📊 Engagement rate 💰 What they charge

Known for

📊 Post engagement

17
Avg engagement / post
0.3%
Engagement vs followers
Jan 2024
On Bluesky since

🔥 Top post: cloth physics are a prank engineered by game engine developers t · 30 likes + reposts

📊 Activity & format

Posting cadence
0.3 / week
A lower-frequency account — each post lands with more weight.
Content mix
Mostly video
Recent: 1 text · 3 image · 8 video.
Follower / following
71×
Follows 74 back. A strong ratio — an audience that follows them, not a follow-for-follow network.

Recent posts

View on Bluesky ↗
🔥 Top post cloth physics are a prank engineered by game engine developers to waste my time specifically ★ 30
my first #artfight attack! gonna try and get some retro-y 3D art practice this year! #lowpoly Character is Erica by Notur_icey artfight.net/attack/14038... ★ 6 Aww yeesh, it's been 2 months? I need to post here more. 😩 Non-stop gamedev grind starting TODAY. To finish off the 3D subtitles renderer saga, here's the first short I posted using them (and also check out my epic multi-platform content … ★ 6 OH GOD ★ 18 working on a 3d subtitles renderer because i hate my free time and have brainworms crawling in my arms (they already emptied my skull months ago) ★ 7 added smoothing to my procedural level building tools for Godot! ★ 29 yesterday I finished up the first iteration of my chatter "joining" intro for my Twitch interface I created in #godot ★ 11 working on some procedural level design tools for godot ★ 23 Part 4 of making cutscene/events scripting language for #gamedev. Added ENUMS. They can generate as ints or strings (for now???). Works nicely with the custom syntax feature. #coding ★ 11 Part 3 of makin custom #coding language for game ✧˖°. After STRUGGLING for a week, finally got custom syntax declarations working. 🎉 Since each project I use this for may require different structures for conditional statements/loops/etc.… ★ 21 Part 2 of making my custom scripting language for my game. Making a whole interactable demo for the documentation cause why not. The compiler is written in #haxe allowing me to export it as a JavaScript library that runs entirely on the f… ★ 18 So the programming language I'm working on is named "SillyScript". It's intended for scripting scenes in my games by generating JSON that the game interprets. It's technically more of a markup-language disguised as a traditional coding lan… ★ 20

🦋 Handle & authenticity

✅ Domain-verified
@someran.dev
The handle is the domain someran.dev. On Bluesky a domain handle proves the owner controls that website — so this is verifiably the real someran.dev account, not an impersonator.
On Bluesky since
Jan 2024
An early adopter from the invite-only beta (before the Feb 2024 public launch) — an original, established account.

💡 Facts

🗓️Joined Bluesky in 2024 — 2 years ago.
👁️Averages 17 views per post.
📤Posts about 0.3× per week.

🛡️ Audience credibility

67/100
Good Credibility score
89%
Real Real audience
Low Fake-follower risk
High Data confidence
  • Est. 89% real, active audience · Low fake-follower risk.
  • Engagement (~0.3% of followers engage each post) is around typical for Bluesky.
  • Organic base — far more followers than accounts it follows.

Heuristic estimate from engagement, follower ratios, account age & growth — a screening signal, not a guarantee.

About

〔they/them〕sometimes when i make something that looks cool, i'll upload a picture or video of it here i want to marry 3d platformers ALL MY SOCIALS HERE: https://someran.dev/links

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