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We're thrilled to present the new face of #SHAPES - meet Liv! She will demo all the powerful tools which come with the shape key editor for #Blender. Development is almost wrapped with a ton of features. Time for testing/tutorials. Stay tuned! #b3d #character #rigging #animation
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Our new brave rabbit website is live.
Build from scratch with love! No WordPress, no page builders, no plugins, no popups. Faster, cleaner, and fully ours, and exactly what the work deserved.
Including #SHAPES for #Maya and #Blender, plug-ins, add-ons, all there.
braverabbit.com
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📣 Smooth Weights 3 for #Blender - Faster than ever ⚡
It comes with another huge performance leap. Up to ~9× faster volume smoothing, and even ~27x with 4x oversampling on a 90k test mesh. Faster painting and more reliable for any production work.
Plus a faster Symmetry Map: multiple islands, topological and partial, mapped once and reused, and compatible with the upcoming SHAPES for Blender.
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Fix a deformation right in the shot, without touching the base rig. Shot-fix shapes for the last-mile corrections, even with Alembic.
One of many tools in SHAPES for Blender, and you can try this one yourself in the browser:
braverabbit.com/shapes-blender/
#b3d #Blender
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🔥 Top post: We're thrilled to present the new face of #SHAPES - meet Liv! Sh · 9 likes + reposts
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🔥 Top post
We're thrilled to present the new face of #SHAPES - meet Liv! She will demo all the powerful tools which come with the shape key editor for #Blender. Development is almost wrapped with a ton of features. Time for testing/tutorials. Stay tuned! #b3d #character #rigging #animation
📣 Smooth Weights 3 for #Blender - Faster than ever ⚡
It comes with another huge performance leap. Up to ~9× faster volume smoothing, and even ~27x with 4x oversampling on a 90k test mesh. Faster painting and more reliable for any productio…
▶
Fix a deformation right in the shot, without touching the base rig. Shot-fix shapes for the last-mile corrections, even with Alembic.
One of many tools in SHAPES for Blender, and you can try this one yourself in the browser:
braverabbit.co…
Our new brave rabbit website is live.
Build from scratch with love! No WordPress, no page builders, no plugins, no popups. Faster, cleaner, and fully ours, and exactly what the work deserved.
Including #SHAPES for #Maya and #Blender, plug-…
SHAPES for Blender is live to explore 🎬
Trailer: https://youtu.be/p-NaHFtZB1o
SHAPES is an advanced shape key editor for character and facial rigging: the Blender tool I've been building at brave rabbit.
What's different about this preview…
#SHAPES is now available for #Maya 2027. Includes important updates/changes and supports weightDriver 5.0 (check for compatibility). New licensing. Existing licenses can update for free. Download at: https://braverabbit.com/shapes
#maya3d …
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#SHAPES for #Blender: Quick Tip 19
Obviously something which can be very important:
Creating shape keys for multiple related and even overlapping objects.
Select once - edit always!
In pose with all the standard tools SHAPES has to offer.
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Looks like we eventually got a teen tiny bit of big screen fame with one of our #F1 stock clips appearing in #F1TheMovie. Whoever put it there - well done and thanks a lot!
Even though an old one, but it fits nicely!
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#SHAPES for #Blender: Quick Tip 18
A highly valuable tool to help with creating smooth, consistent shape keys, avoiding bad deformation. Similar to Smooth Corrective modifier but with various advantages:
- per shape adjustments
- no additi…
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#SHAPES for #Blender: Quick Tip 17
Splitting complex sculpted expressions into any number of shape keys is a crucial step in many production pipelines. The Influence Map feature makes this process easy and reliable!
#b3d #Blender3D #riggin…
The new version of #RBF Nodes supports constraints or otherwise driven objects and bones, works with linked scenes, and provides better interpolation options. But because of a different data structure older setups are not compatible.
#b3d …
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Direct comparison between skin only and four RBF controlled shape-keys. Not meant to be a perfect result but merely how far one can get with four shapes. Of course the actual motion would involve more bones.
#b3d #Blender3D #rigging #rigti…
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