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💠 Haze 1.6.0-beta01 has been released!
🐛: Android 12 is now enabled by default
🤖: Experimental blurring support for all Android versions
The video below is recorded on a Pixel 3 running Android 11, but it works back to Android 5. Please give it a try and report back!
🔗: https://github.com/chrisbanes/haze/releases/tag/1.6.0-beta01
13 views
💠 Haze 1.6.0 has been released!
This is a big release:
🤖 Blurring for all versions of Android
🎨 Foreground (content) blurring
📐 Blurred edge treatment
🔗: https://github.com/chrisbanes/haze/releases/tag/1.6.0
12 views
💠 Haze 1.2.0 has been released
The big change in this release is that it now supports overlapping blurred areas.
🔗: https://github.com/chrisbanes/haze/releases/tag/1.2.0
6 views
Had a little hack getting Haze working on older Android devices.
It uses RenderScript, so is never going to be real-time, but the lag isn't too bad. Everything is performed asynchronously, so this isn't jank.
I'm undecided whether to keep going with it. Let me know if this would be useful to you.
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🔥 Top post: If your engineering team is 'senior-only' + AI-assisted… where d · 21 likes + reposts
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▶
💠 Haze 1.6.0 has been released!
This is a big release:
🤖 Blurring for all versions of Android
🎨 Foreground (content) blurring
📐 Blurred edge treatment
🔗: https://github.com/chrisbanes/haze/releases/tag/1.6.0
▶
💠 Haze 1.6.0-beta01 has been released!
🐛: Android 12 is now enabled by default
🤖: Experimental blurring support for all Android versions
The video below is recorded on a Pixel 3 running Android 11, but it works back to Android 5. Please gi…
▶
Had a little hack getting Haze working on older Android devices.
It uses RenderScript, so is never going to be real-time, but the lag isn't too bad. Everything is performed asynchronously, so this isn't jank.
I'm undecided whether to keep …
Haze 1.5.0 has been released:
💨 Optimised blur shader implementation (thanks to Kyant)
🖌️ New: HazeProgressive.Brush for custom progressive effects
🐛 Usual load of bugfixes
https://github.com/chrisbanes/haze/releases/tag/1.5.0
🪢 Multiplatform Strings
This blog post talks through a solution which we've landed on, using a single file as the source of truth for all strings, across all of our apps.
https://chrisbanes.me/posts/multiplatform-strings/
🚀 Should you use Kotlin Sequences for Performance?
I have always thought that using asSequence() was the way to optimize chained operations in Kotlin.
But after benchmarking, the results shocked me: Sequences are often slower! 😅
#Kotlin #A…
Haze 1.3.0 has been released!
🔵 Radial Progressive (gradient) effects
🖌️ Brush support in tints
🧑💻 New samples
📑 New docs courtesy of @mark
https://github.com/chrisbanes/haze/releases/tag/1.3.0
▶
💠 Haze 1.2.0 has been released
The big change in this release is that it now supports overlapping blurred areas.
🔗: https://github.com/chrisbanes/haze/releases/tag/1.2.0
🐘 Community & instance
💡 Facts
🛡️ Audience credibility
- Est. 97% real, active audience · Low fake-follower risk.
- Engagement (~0.5% of followers engage each post) is around typical for Mastodon.
- Organic base — far more followers than accounts it follows.
- Verified account.
- Established account (3+ years old).
Heuristic estimate from engagement, follower ratios, account age & growth — a screening signal, not a guarantee.
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🔀 Audience overlap
EstimatedEstimated shared audience with similar creators — useful for avoiding overlap (or doubling down) when planning a campaign.
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