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I ended up with a file extension of ".disc" for the "dialogue scripts" in my new(ish) RPG engine.
Because of that, the script that starts the game is called "startup.disc" and it keeps reminding me of this:
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You could almost make a game with this.
A very peaceful, lonely game... But uh... progress?
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The next part of the puzzle is asking questions... Now if I connect this to my map "triggers" and add an "enter map" command I might be able to get back to building stuff... 🤔
(Alternatively I might get overwhelmed with artwork/design problems, who knows...)
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Aha, the thing I've been working on for the last couple of weeks is starting to actually do something!
(Though still doesn't look very exciting)
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I ended up with a file extension of ".disc" for the "dialogue scripts" in my new(ish) RPG engine.
Because of that, the script that starts the game is called "startup.disc" and it keeps reminding me of this:
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More partying... now scripts can remove party members and check who's in it.
(So there's technically a way for scripts to track progression, if that progress is someone joining/leaving the party 🤔)
Time for a party... menu. A little basic as there's no battle system, so no levels/stats.
(Though I started trying to do the items menu, then realised this would be easier to do first)
▶
It got slightly less lonely.
The temptation to make a working version of this... 🤔
(Must not... start... another... thing...)
"Hmm I need more characters to test the dialogue system..."
Or, I could just mess with the hue of the one placeholder so far. 😆
▶
You could almost make a game with this.
A very peaceful, lonely game... But uh... progress?
Guess who accidentally teleported to 0,0 and is stuck outside of the map. 😆
(At least there isn't any progress to lose)
▶
The part when you try to put everything together is always when all the little bugs appear...
Anyway this works now so that's one of the "big tasks" done.
The next part of the puzzle is asking questions... Now if I connect this to my map "triggers" and add an "enter map" command I might be able to get back to building stuff... 🤔
(Alternatively I might get overwhelmed with artwork/design prob…
Aha, the thing I've been working on for the last couple of weeks is starting to actually do something!
(Though still doesn't look very exciting)
Hmm, I still haven't finished any of the "big changes" but there is something resembling a menu now.
(Most of the buttons don't do anything yet though... and it only works with the mouse)
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