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It cost a bit of sleep, but I got the basic loop complete this weekend. Stage selection in, stage completion logic, game start timer, and several enemy types (though this video only shows the easy wanderer type) #gamedev
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Been cooking mostly on some framework and backend stuff, finally got to game stuff today. Loading directly from Tiled tmx files into my tilemap renderer and ecs system. For small projects like this, lower barrier to content creation is key. Was some grunt work to get here but feeling good that it's working. #gamedev
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Spent a good chunk of today implementing world generation for an automation / extraction style game. Uses open simplex noise and a few post processing steps to identify and distribute ores/resources. Kind of looks like a bunch of used gum stuck on a table 😆 #gamedev #indiedev
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Built up the inventory and action bar functionally, including drag and drop of resources and actions
#gamedev #indiedev #screenshotsaturday
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🔥 Top post: It cost a bit of sleep, but I got the basic loop complete this w · 8 likes + reposts
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It cost a bit of sleep, but I got the basic loop complete this weekend. Stage selection in, stage completion logic, game start timer, and several enemy types (though this video only shows the easy wanderer type) #gamedev
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Been cooking mostly on some framework and backend stuff, finally got to game stuff today. Loading directly from Tiled tmx files into my tilemap renderer and ecs system. For small projects like this, lower barrier to content creation is key…
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sometimes you just have to jam out a falling block game. first #gamedev I've done in months, feels good. Still need to implement scoring and row clearing, but pretty good progress for a single Saturday
Glad that llms are really starting to force the issue but more than anti-ai, data sovereignty and privacy are really the key issues of our time. The micro-segmentation, hyper targeting, and ability to manufacture consent and groom groups u…
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working on a minigame, got initial drawing and a few prototype actions in #gamedev #indiedev
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Built up the inventory and action bar functionally, including drag and drop of resources and actions
#gamedev #indiedev #screenshotsaturday
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After spending a ton of time ironing out a bunch of belt edge cases, I needed a change of pace. Went for an infernal/organic pulse effect that ups the vibes.
Using a glsl shader with sdfs, blending modes, and a lookup table pass to bring …
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Ok that's more like it, uploading gif through iOS client doesn't seem to work? Had to upload via safari. Anyway here are some lowres conveyor belts for your viewing pleasure! #gamedev #indiedev #screenshotsaturday
Got basic conveyor belt behavior working on my extraction/automation project. There are all kinds of corner cases and things I'm not handling yet but pretty happy with loops and merges working, as well as the animation smoothness (a little…
the upside to techno mixes is they help my brain enter coding flow state with ease and tune out distractions. the downside to this is I sometimes lose track of time.
bad news is it's 3am, good news I guess is that I implemented the proof …
Have Monday tired-brain and I misread some words as "spoof of concept" and thought it was a clever play on words. Wasn't even close to what was actually written, but it has a nice ring to it
Spent a good chunk of today implementing world generation for an automation / extraction style game. Uses open simplex noise and a few post processing steps to identify and distribute ores/resources. Kind of looks like a bunch of used gum …
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