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GHostLPs

GHostLPs

🔄 Data last refreshed 9 hours ago
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Followers
30
Account age
3 yrs
🧰 Free analysis for GHostLPs
🕵️ Fake follower check 📊 Engagement rate 💰 What they charge

Known for

📊 Post engagement

2
Avg engagement / post
6.7%
Engagement vs followers
Nov 2022
On Mastodon since

🔥 Top post: Sweet release! After two years of on-and-off #gamedev and about · 7 likes + reposts

📊 Activity & format

Posting cadence
0.14 / week
A lower-frequency account — each post lands with more weight.
Content mix
Mostly text
Recent: 11 text · 1 image · 0 video.
Follower / following
0.7×
Follows 43 back. A more reciprocal / networked account.
🔥 Top post Sweet release! After two years of on-and-off #gamedev and about six months of smashing my face into #Godot , Alpha 4 of my crummy little dungeon crawler is finally here! https://ghostlps.itch.io/cudcrawler This release represents a complete transition away from Unity, and has mu… ★ 7
So about that CUDCrawler dev train 🤣 I released Alpha 6 in June (https://ghostlps.itch.io/cudcrawler/devlog/969468/cudcrawler-a6-has-arrived). Since then I've not really had the wherewithal to dump too much time into gamedev. This is gonn… ★ 1 Trying my damndest to get back on the CUDCrawler dev train. I'm more or less good to release Alpha 6, I think. I'm pretty sure I've taken care of all of the things I wanted to fix. Got the shop added. Got the game guide/manual added. Expan… Godot 4.4 is almost here! Once it lands, I'll be releasing an update for CUDCrawler! The big features of the new update will be a shop in town, expanded areas to explore, and a super handy auto combat toggle to make grinding smoother! All … Post-Peak work on CUDCrawler has resumed! I've mostly been tying up loose ends for the A6 release. I've gotten the shop in a very good place that functions how I want it to qnd I've also got an AutoCombat system added that'll let players m… ★ 2 Finally found some time to finish Elden Ring's Shadow of the Erdtree DLC. That final boss fight was certainly something. I actually really enjoyed it, even if it did force me to change up my playstyle/loadout a bit. Shields are good. :D Th… I've been hammering my face on the CUDCrawler #gamedev pretty hard for the last few weeks and have made a good amount of progress! Most of the UI work I needed to do is done. Now it's just polishing things up for the most part. The only UI… ★ 1 Doing my damndest to get back into working on CUDCrawler. Into the editor/UI mines. Godot makes it easier, but I'm still not a fan of UI work. Still! I've got some basic stuff working with my event editor! Got flavor text, spinners, and te… Been getting some work done on CUDCrawler as I find the time. Mostly UI stuff which is soul-crushing even if it is a lot easier in Godot. The guild hall is mostly done. I need to get leveling and swappibg between guilds implemented, but th… Finding it really tough to get back on the game dev bandwagon. CUDCrawler awaits, I think about working on it during my day jobs, but when I'm done for the day I just can't find the desire to work on it. I *did* get the guild UI put togeth… ★ 1 Peak is finally slowing down! Looking like I'll be able to jump back into the gamedev stream soon again as well! Super hyped to get back to it! 😁 I'm seeing a lot of rage over the new mobile Discord layout. It doesn't seem that bad? I like having buttons on the bottom of the screen. It would be nice if they'd move the server list down there, too (horizontal scroll list?), though. I…

🐘 Community & instance

Home server
peoplemaking.games
Their home server on the fediverse — the instance a creator picks signals the community they belong to.
On Mastodon since
Nov 2022
Joined in the Twitter-exodus wave of late 2022 — part of the migration that made Mastodon a real destination.

💡 Facts

🗓️Joined Mastodon in 2022 — 3 years ago.
👁️Averages 2 views per post.
📤Posts about 0.1× per week.

🕵️ Fake follower check

Estimated
76/100
Good Credibility score
97%
Real Real audience
Low Fake-follower risk
Medium Data confidence
  • Est. 97% real, active audience · Low fake-follower risk.
  • Strong engagement (~6.7% of followers engage each post) — an active, real audience.
  • Established account (3+ years old).

Heuristic estimate from engagement, follower ratios, account age & growth — a screening signal, not a guarantee.

About

36m, Bi, Friendly | He/Him | Let's Player | Streamer | Hobbyist Gamedev | Tabletop Nerd | Occasional Painter of Minis | Possessor of an Oftentimes Potty Mouth I'm a self-employed webdev by day and slinger of parcels for a megacorp by night. Developing Currently Unnamed Dungeon Crawler (CUDCrawler) in my free time!

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