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Over the weekend I've added multiplayer to my #bevyengine game using Bevy Replicon.
The two clients in the video operate in the same world which is managed by an authoritative server, and is replicated to clients.
#gamedev #bevy #rustlang
18 views
Today I added a simple inventory system to my game, and the ability to pick up items! 🎒
While the “art” is still mostly placeholders, I have enjoyed building the technical foundations so far! ✨🔨
#bevyengine #gamedev
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I added 🏔️ terrain heights 🏔️ to my game. I like how it feels more immersive than a flat world. 🤩
The triangle mesh makes it look less "hexagony" but I think I can fix that by adjusting the materials. 🎨 👨🎨
#bevyengine #gamedev #rustgamedev #rustlang
13 views
I've made some improvements to my #bevyengine game!
🏃 Movement is now interpolated
🎥 Camera now follows your character
🚮 Objects in the game can now be removed
#gamedev #bevy
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🔥 Top post: Over the weekend I've added multiplayer to my #bevyengine game · 19 likes + reposts
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Over the weekend I've added multiplayer to my #bevyengine game using Bevy Replicon.
The two clients in the video operate in the same world which is managed by an authoritative server, and is replicated to clients.
#gamedev #bevy #rustlang
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I restored the "hexagoniness" of the terrain mesh in my #bevyengine game using a custom fragment shader:
📐 Calculate distance from fragment to nearest hexagon edge, using the fragment's world position.
🔦 Highlight the fragment if that dist…
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I added 🏔️ terrain heights 🏔️ to my game. I like how it feels more immersive than a flat world. 🤩
The triangle mesh makes it look less "hexagony" but I think I can fix that by adjusting the materials. 🎨 👨🎨
#bevyengine #gamedev #rustgamede…
I've published an interactive blog post on building agent behaviour with Bevy Behave!
🎮 🤯 Play around with a Bevy app inside the blog post.
🧠 🌳 Learn how to build behaviour trees with Bevy Behave.
⭐️ 🍒 Make the agents earn points and eat t…
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Today I added a simple inventory system to my game, and the ability to pick up items! 🎒
While the “art” is still mostly placeholders, I have enjoyed building the technical foundations so far! ✨🔨
#bevyengine #gamedev
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I've made some improvements to my #bevyengine game!
🏃 Movement is now interpolated
🎥 Camera now follows your character
🚮 Objects in the game can now be removed
#gamedev #bevy
In my latest blog post, I break down how I implemented multiplayer in my game using Bevy Replicon.
🎮 Crash course in Bevy ECS
🧬 Replicate state to clients from an authoritative server
👨💻 Code samples
✨ Absolute joy and happiness
If you're…
I've got to say, Bevy Replicon is amazing. It allows you to mark which components / entities are replicated to clients, and provides a friendly API for sending triggers / events from client to server and vice versa.
Read more about this po…
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For the last few weeks I've been experimenting with building a little point and click game and I’m having a lot of fun making it!
There's not much to do in the game yet, but I’ll share updates here.
#gamedev #bevy #rustlang
Have you ever wondered about how to make footnotes in your blog posts show up nicely in feed readers?
No? Well, I have.
https://www.hankruiger.com/posts/getting-footnotes-right-in-the-feeds/
Why did no one tell me about https://unovis.dev?! Just discovered this today and it is such a neat cross-framework datavis component library for the web. #datavis #datavisualization #webdev
No, fitness app, I do not like!
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