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It's #ScreenshotSaturday once again! This week I learned how much some basic textures improve the feel of the game. High impact for relatively low effort.
#gamedev #godot #indiedev #solodev
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Meet Ahuiliztli, the relentlessly optimistic axolotl that owns the local shop. The player can visit him to buy lockpicks, noise makers, bolt cutters, and other tools that will help in his mischievous plans.
#Screenshotsaturday #Godot #Gamedev #IndieDev
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Continuing to expand on this old game concept. Now traps can ensnare the player and alert guards, so you'll have to break out quickly! On the other hand, you have tools to distract guards like noisemakers.
#Screenshotsaturday #Godot #IndieDev #Gamedev
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It's the last #ScreenshotSaturday before this year's #GitHubGameOff closes! My project still has some placeholder art that needs replaced but at least all the mechanics and sfx are there. How are y'all coming along? Anyone need someone to #playtest before the end of the month?
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🔥 Top post: It's #ScreenshotSaturday once again! This week I learned how mu · 4 likes + reposts
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It's #ScreenshotSaturday once again! This week I learned how much some basic textures improve the feel of the game. High impact for relatively low effort.
#gamedev #godot #indiedev #solodev
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'Tis #Screenshotsaturday again! Now guards can get caught in traps, and other guards can notice and come to their rescue (then reset the trap to be extra annoying). Bonus: background music!
#godot #indieDev #solodev
This week I've added a 5-part tutorial and tweaked the UI a bit. It's *almost* to the point where I can send it to some friends to test.
#godotengine #godot #indiedev #screenshotsaturday
I've missed the last couple of #screenshotsaturday since I've mostly been working on back-end improvements and bug fixes. Now I've started re-adding the tutorial levels, got input icons working inside of dialogues, and made a few UI impro…
Making a system for quests/missions does a lot to make it feel less like a bunch of disconnected vignettes and more like a game. Bonus: the shop actually sells things now!
#screenshotsaturday #godot #indiedev #solodev
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More work on the shop! Now with poorly animated seaweed, NPC head tracking, and a scrolling text effect. #Screenshotsaturday #Godot #IndieDev
Meet Ahuiliztli, the relentlessly optimistic axolotl that owns the local shop. The player can visit him to buy lockpicks, noise makers, bolt cutters, and other tools that will help in his mischievous plans.
#Screenshotsaturday #Godot #Gam…
Continuing to expand on this old game concept. Now traps can ensnare the player and alert guards, so you'll have to break out quickly! On the other hand, you have tools to distract guards like noisemakers.
#Screenshotsaturday #Godot #Ind…
It's #Screenshotsaturday! I'm finally making my way back to an old proof-of-concept and expanding it into a full game. Currently a stealth and puzzle game, with a touch of immersive sim. #IndieDev #Godot
Wow, I almost missed #screenshotsaturday ? These are from Sigma Dice.
It's the last #ScreenshotSaturday before this year's #GitHubGameOff closes! My project still has some placeholder art that needs replaced but at least all the mechanics and sfx are there. How are y'all coming along? Anyone need someone …
I have learned that 20-30 min/day isn't enough to learn 2 new pieces of software AND make a game for the #GitHubGameOff... but since it's #ScreenshotSaturday I'll share my minor progress anyway. I may not finish with something good, but I…
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