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🔥 Top post: 🥳 Lost Echo is featured on Google Play in category "Incredible I · 4 likes + reposts
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🔥 Top post
🥳 Lost Echo is featured on Google Play in category "Incredible Indies"
Replying to a user review brought me to a sad realization.
Some days are good and make you feel like what you’re doing has meaning.
This is clear enough for Unity's QA to understand the issue, right?
https://www.youtube.com/watch?v=KhyN02l_ys4
I wrote a new blog post, for those that are interested in reading almost coherent musings that are loosely related to gamedev :P
https://www.kickback-studios.com/blog/connection
One of my regrets is that I'll never be this cool
https://www.youtube.com/watch?v=JJ96olZr8DE
Did Unity 6 lose the ability to reload shaders when in play mode, or did I somehow mess up a setting somewhere?
So what's a decent minimum SDK to support for Android these days?
I have it set at 26 (which is Android 8), but I'm thinking of bumping it up to 29 (Android 10), or is that crazy talk?
In an uncharacteristic move, Unity seems to have fixed all the light mapping regressions I reported to them, so that’s cool.
Anyone else unable to set Environment Samples in Unity 6 higher than 2048 or is it just me?
As someone who has turned off motion smoothing on a ton of TVs so far... please don't make frame generation become the norm for games.
LUT blending now happens in Oklab space, instead of just lerping in gamma.
It's the holidays and a weekend, so I allowed myself one frivolous silly change that probably isn't worth the effort nor the performance impact.
But it is interesti…
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