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I released a new 8kB demo this weekend at the Revision demoparty; it ranked 2nd out of 10!
Really happy with the public reception. Hope you enjoy it too! The code is open-source:
https://www.ctrl-alt-test.fr/productions/the-sheep-and-the-biker/
#demoscene #RevisionParty
18 views
I've just wrote a new blog post: "A History of IDEs at Google".
https://laurent.le-brun.eu/blog/a-history-of-ides-at-google
I worked at Google for 12 years on developer tools, including 3 years on the internal IDE. I'm sharing here some notes about it.
8 views
I have published a new 8kB intro (for PC, Windows) this weekend. The feedback has been very good so far. You'll find the download link, YouTube link and source code here: https://www.pouet.net/prod.php?which=98212
Enjoy the night ride! Fully procedural content, all the graphics are done in a single shader.
1 views
What would it look like if you were to design a video game, whose target audience are language learners? As I view it, it's the opposite of gamification in learning apps, it's about making an actual game and making sure it's accessible to a wider, multilingual audience.
I'm sharing my thoughts in a blog post, with a plan of actually doing it. I would love to hear your thoughts on this!
https://lau
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🔥 Top post: I released a new 8kB demo this weekend at the Revision demoparty · 49 likes + reposts
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I released a new 8kB demo this weekend at the Revision demoparty; it ranked 2nd out of 10!
Really happy with the public reception. Hope you enjoy it too! The code is open-source:
https://www.ctrl-alt-test.fr/productions/the-sheep-and-the-biker/
#demoscene #RevisionParty
I've just wrote a new blog post: "A History of IDEs at Google".
https://laurent.le-brun.eu/blog/a-history-of-ides-at-google
I worked at Google for 12 years on developer tools, including 3 years on the internal IDE. I'm sharing here some no…
I just wrote this blog post about some of the best demoscene prods of 2025: https://laurent.le-brun.eu/blog/the-best-demos-of-2025-from-the-demoscene
It's a partial, subjective selection aimed at the people who haven't looked at the Meteor…
In the last few days, I built a shoot ’em up game by embedding a tiny custom bytecode VM and rendering the graphics using a fullscreen pixel shader. The result is a 3kB Windows executable.
Read the blog post: https://laurent.le-brun.eu/blo…
What would it look like if you were to design a video game, whose target audience are language learners? As I view it, it's the opposite of gamification in learning apps, it's about making an actual game and making sure it's accessible to …
Some have promised to make America great again. But has it happened yet?
=> https://IsAmericaGreatAgainYet.net
I have published a new 8kB intro (for PC, Windows) this weekend. The feedback has been very good so far. You'll find the download link, YouTube link and source code here: https://www.pouet.net/prod.php?which=98212
Enjoy the night ride! Ful…
I just published a new blog post about my experience working on developer tools and large-scale codebase migrations at Google. I hope some will find it interesting.
https://laurent.le-brun.eu/blog/evolving-a-codebase-at-google-scale
I've recently explored how to implement a branching story system in a game, and I've shared my thoughts here: https://laurent.le-brun.eu/blog/my-adventures-with-narrative-engines
New blog post: "Building LingoStories: An Experimental Project for Language Learners"
https://laurent.le-brun.eu/blog/building-lingostories-an-experimental-project-for-language-learners
This week-end, I've published a blog post "Reformatting 100k Files at Google in 2012" - https://laurent.le-brun.eu/blog/the-story-of-reformatting-100k-files-at-google-in-2011
It led to lots of discussions on HackerNews and Reddit. It might…
I've started a new project, whose goal is to offer interactive stories / games, suitable for language learners (with simple vocab and grammar), for a variety of languages.
The prototype is now online: http://lingostories.org
and I'm lookin…
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