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GPU Tracing Participating Media
https://alextardif.com/ParticipatingMedia.html
Just some HLSL this time :-) Not a long form post, I've been reading PBR and maybe this will be helpful to share!
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new grass tech out today, instancing goes brrrrr, draw distance extended accordingly
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Enjoying going through "Physically Based Rendering", implemented with DXR.
The chairs here are participating media using delta tracking, which I hope is finally correct😆
I'll share the header for it soon + my notes, I struggled with terminology for a while.
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Looks great btw 🙂
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🔥 Top post: The Cost of AI https://alextardif.com/AI.html · 126 likes + reposts
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Really cool, a post of mine made it into an industry presentation! :D
"The Path to Achieving 120 FPS in Ninja Gaiden 4" at CEDEC
new grass tech out today, instancing goes brrrrr, draw distance extended accordingly
Looks great btw 🙂
I can't believe I get to work on Soulframe. I fell into a dream game that resonates with my spirit in a way I did not think I would ever get the chance to experience, and for a company that believes in human made experiences.
https://game…
GPU Tracing Participating Media
https://alextardif.com/ParticipatingMedia.html
Just some HLSL this time :-) Not a long form post, I've been reading PBR and maybe this will be helpful to share!
Being visited by a dreamy bunny
Now actually taking advantage of that delta tracking! There were in fact more bugs.
Any closer to the screen and it makes my GPU sing to me😆Gonna work on that next
You know what else I struggled with? Some silent update that reset my display profile to the manufacturer's instead of sRGB at a critical juncture in my understanding. Ohhhhh my god lmao
Enjoying going through "Physically Based Rendering", implemented with DXR.
The chairs here are participating media using delta tracking, which I hope is finally correct😆
I'll share the header for it soon + my notes, I struggled with termi…
New post up!
Bindless Oriented Graphics Programming
https://alextardif.com/BindlessProgramming.html
Shoutout @oli3012 for the accompanying article to go with the paper: "Screen Space Indirect Lighting with Visibility Bitmask"
https://cdrinmatane.github.io/posts/ssaovb-code/
https://arxiv.org/abs/2301.11376
Consider me converted to bitmas…
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