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https://raw.githubusercontent.com/nvpro-samples/vk_lod_clusters/refs/heads/main/docs/blas_techniques.png
Overview on the BLAS sharing techniques
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Major update to our continuous cluster lod rendering app. Reduces memory consumption for ray tracing a bit by not keeping vertex positions resident and rely on position fetch intrinsics. Thanks to Calvin Hsu for investigations on this.
We also improved the path tracing a bit.
https://www.github.com/nvpro-samples/vk_lod_clusters
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Major Update to vk_gaussian_splatting sample by Jean-Eudes Marvie
-Unscented transforms allow proper fisheye effect
-SPZ file format support
And more
#vulkan #3dgs
https://github.com/nvpro-samples/vk_gaussian_splatting/commit/158655a14f7dc1236c735551dac63223dd53c69e
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🔥 Top post: We just pushed another major update to our cluster lod ray traci · 20 likes + reposts
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Major update to our continuous cluster lod rendering app. Reduces memory consumption for ray tracing a bit by not keeping vertex positions resident and rely on position fetch intrinsics. Thanks to Calvin Hsu for investigations on this.
We …
The Gaming DevTech group in EMEA has an opening https://nvidia.wd5.myworkdayjobs.com/NVIDIAExternalCareerSite/job/Germany-Remote/Principal-Developer-Technology-Engineer_JR2013547
Updates for the mega geo samples
Open-source tessellation table replacing the Unreal derived version
https://github.com/nvpro-samples/vk_tessellated_clusters
Use sparse buffers to grow the CLAS storage dynamically https://github.com/nvpro-…
Khronos is running a survey on shading language usage
https://www.surveymonkey.com/r/LKWFQ3M
https://youtu.be/0IrzX4LDIx8 Some more details on the recently shown forest path tracing can be found in this presentation, as well as other useful tips on path tracing integration. In general a lot of NVIDIA GDC 2026 presentations are now…
Jean-Eudes Marvie just released a major update to his open source gaussian splatting sample #vulkan #3dgs.
A lot of new rendering techniques were added
https://github.com/nvpro-samples/vk_gaussian_splatting/commit/3c532210982dc1825d5d6f1d…
Happy to work with a very cool team and contribute to the forest ray tracing project. Great collaboration with CD Projekt Red. We will open source the Vulkan sample along with tooling later this year. There is also a paper in the works th…
Major Update to vk_gaussian_splatting sample by Jean-Eudes Marvie
-Unscented transforms allow proper fisheye effect
-SPZ file format support
And more
#vulkan #3dgs
https://github.com/nvpro-samples/vk_gaussian_splatting/commit/158655a14f7d…
https://raw.githubusercontent.com/nvpro-samples/vk_lod_clusters/refs/heads/main/docs/blas_techniques.png
Overview on the BLAS sharing techniques
With recent improvements to our sample framework some improvements have landed for https://github.com/nvpro-samples/vk_lod_clusters please check the changelog.
Thanks to a lot of colleagues' great work, happy to share Vulkan samples for RTX Mega Geometry. They should run on all RTX GPUs using today's new drivers
https://github.com/nvpro-samples/vk_animated_clusters
https://github.com/nvpro-sample…
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