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𝙇𝙪𝙘𝙮 𝘽𝙪𝙗𝙗𝙡𝙚, by Rob McGregor, 2012
𝘏𝘦𝘳𝘦'𝘴 𝘢 𝘣𝘶𝘣𝘣𝘭𝘦 𝘮𝘢𝘵𝘦𝘳𝘪𝘢𝘭 𝘤𝘰𝘥𝘦:
#𝚍𝚎𝚌𝚕𝚊𝚛𝚎 𝙼_𝙱𝚞𝚋𝚋𝚕𝚎 = 𝚖𝚊𝚝𝚎𝚛𝚒𝚊𝚕 {
   𝚝𝚎𝚡𝚝𝚞𝚛𝚎 {
      𝚙𝚒𝚐𝚖𝚎𝚗𝚝 { 𝚛𝚐𝚋𝚝 𝟶.𝟿𝟿 }
      𝚏𝚒𝚗𝚒𝚜𝚑 {
         𝚍𝚒𝚏𝚏𝚞𝚜𝚎 𝟶
         𝚛𝚎𝚏𝚕𝚎𝚌𝚝𝚒𝚘𝚗 { 𝟶.𝟶𝟻, 𝟷 𝚏𝚛𝚎𝚜𝚗𝚎𝚕 𝚘𝚗 }
         𝚜𝚙𝚎𝚌𝚞𝚕𝚊𝚛 𝟶.𝟿𝟿 𝚛𝚘𝚞𝚐𝚑𝚗𝚎𝚜𝚜 𝟶.𝟶𝟶𝟷
         𝚌𝚘𝚗𝚜𝚎𝚛𝚟𝚎_𝚎𝚗𝚎𝚛𝚐𝚢
         𝚒𝚛𝚒𝚍 { 𝟶.𝟸𝟻
            𝚝𝚑𝚒𝚌𝚔𝚗𝚎𝚜𝚜 𝟶.𝟸𝟻
            𝚝𝚞𝚛𝚋𝚞𝚕𝚎𝚗𝚌𝚎 𝟷.𝟸
         }
      }
   }
   𝚒𝚗𝚝𝚎𝚛𝚒𝚘𝚛 { 𝚒𝚘𝚛 𝟷.𝟶𝟶14 views 𝙇𝙪𝙘𝙮 𝘽𝙪𝙗𝙗𝙡𝙚, by Rob McGregor, 2012 𝘏𝘦𝘳𝘦'𝘴 𝘢 𝘣𝘶𝘣𝘣𝘭𝘦 𝘮𝘢𝘵𝘦𝘳𝘪𝘢𝘭 𝘤𝘰𝘥𝘦: #𝚍𝚎𝚌𝚕𝚊𝚛𝚎 𝙼_𝙱𝚞𝚋𝚋𝚕𝚎 = 𝚖𝚊𝚝𝚎𝚛𝚒𝚊𝚕 { 𝚝𝚎𝚡𝚝𝚞𝚛𝚎 { 𝚙𝚒𝚐𝚖𝚎𝚗𝚝 { 𝚛𝚐𝚋𝚝 𝟶.𝟿𝟿 } 𝚏𝚒𝚗𝚒𝚜𝚑 { 𝚍𝚒𝚏𝚏𝚞𝚜𝚎 𝟶 𝚛𝚎𝚏𝚕𝚎𝚌𝚝𝚒𝚘𝚗 { 𝟶.𝟶𝟻, 𝟷 𝚏𝚛𝚎𝚜𝚗𝚎𝚕 𝚘𝚗 } 𝚜𝚙𝚎𝚌𝚞𝚕𝚊𝚛 𝟶.𝟿𝟿 𝚛𝚘𝚞𝚐𝚑𝚗𝚎𝚜𝚜 𝟶.𝟶𝟶𝟷 𝚌𝚘𝚗𝚜𝚎𝚛𝚟𝚎_𝚎𝚗𝚎𝚛𝚐𝚢 𝚒𝚛𝚒𝚍 { 𝟶.𝟸𝟻 𝚝𝚑𝚒𝚌𝚔𝚗𝚎𝚜𝚜 𝟶.𝟸𝟻 𝚝𝚞𝚛𝚋𝚞𝚕𝚎𝚗𝚌𝚎 𝟷.𝟸 } } } 𝚒𝚗𝚝𝚎𝚛𝚒𝚘𝚛 { 𝚒𝚘𝚛 𝟷.𝟶𝟶 𝙍𝙞𝙙𝙜𝙚𝙙 𝙈𝙪𝙡𝙩𝙞𝙛𝙧𝙖𝙘𝙩𝙖𝙡 𝙋𝙡𝙖𝙣𝙚𝙩, by Samuel Benge
"𝚄𝚜𝚒𝚗𝚐 𝚖𝚎𝚍𝚒𝚊 𝚒𝚗𝚜𝚝𝚎𝚊𝚍 𝚘𝚏 𝚝𝚑𝚎 𝚊𝚘𝚒 𝚊𝚝𝚖𝚘𝚜𝚙𝚑𝚎𝚛𝚎 𝚝𝚛𝚒𝚌𝚔, 𝚋𝚎𝚌𝚊𝚞𝚜𝚎 𝚖𝚎𝚍𝚒𝚊 𝚞𝚜𝚎𝚍 𝚝𝚑𝚒𝚜 𝚠𝚊𝚢 𝚍𝚘𝚎𝚜𝚗'𝚝 𝚝𝚊𝚔𝚎 𝚝𝚘𝚘 𝚕𝚘𝚗𝚐 𝚝𝚘 𝚛𝚎𝚗𝚍𝚎𝚛; 𝚒𝚜 𝚎𝚊𝚜𝚒𝚎𝚛 𝚝𝚘 𝚊𝚍𝚓𝚞𝚜𝚝; 𝚊𝚗𝚍 𝚕𝚘𝚘𝚔𝚜 𝚋𝚎𝚝𝚝𝚎𝚛 𝚘𝚟𝚎𝚛𝚊𝚕𝚕 :) 𝚃𝚑𝚎 𝚜𝚌𝚎𝚗𝚎 𝚏𝚒𝚗𝚒𝚜𝚑𝚎𝚍 𝚛𝚎𝚗𝚍𝚎𝚛𝚒𝚗𝚐 𝚒𝚗 𝚕𝚎𝚜𝚜 𝚝𝚑𝚊𝚗 𝚝𝚠𝚘 𝚖𝚒𝚗𝚞𝚝𝚎"
#POVRay code:
http://news.povray.org/povray.text.scene-files/thread/%3Cweb.6521b8508c5c46f716bed5696e741498%40news.povray.org%3E/
#Blender ins6 views 𝙍𝙞𝙙𝙜𝙚𝙙 𝙈𝙪𝙡𝙩𝙞𝙛𝙧𝙖𝙘𝙩𝙖𝙡 𝙋𝙡𝙖𝙣𝙚𝙩, by Samuel Benge "𝚄𝚜𝚒𝚗𝚐 𝚖𝚎𝚍𝚒𝚊 𝚒𝚗𝚜𝚝𝚎𝚊𝚍 𝚘𝚏 𝚝𝚑𝚎 𝚊𝚘𝚒 𝚊𝚝𝚖𝚘𝚜𝚙𝚑𝚎𝚛𝚎 𝚝𝚛𝚒𝚌𝚔, 𝚋𝚎𝚌𝚊𝚞𝚜𝚎 𝚖𝚎𝚍𝚒𝚊 𝚞𝚜𝚎𝚍 𝚝𝚑𝚒𝚜 𝚠𝚊𝚢 𝚍𝚘𝚎𝚜𝚗'𝚝 𝚝𝚊𝚔𝚎 𝚝𝚘𝚘 𝚕𝚘𝚗𝚐 𝚝𝚘 𝚛𝚎𝚗𝚍𝚎𝚛; 𝚒𝚜 𝚎𝚊𝚜𝚒𝚎𝚛 𝚝𝚘 𝚊𝚍𝚓𝚞𝚜𝚝; 𝚊𝚗𝚍 𝚕𝚘𝚘𝚔𝚜 𝚋𝚎𝚝𝚝𝚎𝚛 𝚘𝚟𝚎𝚛𝚊𝚕𝚕 :) 𝚃𝚑𝚎 𝚜𝚌𝚎𝚗𝚎 𝚏𝚒𝚗𝚒𝚜𝚑𝚎𝚍 𝚛𝚎𝚗𝚍𝚎𝚛𝚒𝚗𝚐 𝚒𝚗 𝚕𝚎𝚜𝚜 𝚝𝚑𝚊𝚗 𝚝𝚠𝚘 𝚖𝚒𝚗𝚞𝚝𝚎" #POVRay code: http://news.povray.org/povray.text.scene-files/thread/%3Cweb.6521b8508c5c46f716bed5696e741498%40news.povray.org%3E/ #Blender ins 𝙐𝙣𝙪𝙨𝙪𝙖𝙡 𝙀𝙢𝙚𝙧𝙖𝙡𝙙 𝙅𝙖𝙧𝙙𝙞𝙣, 𝚋𝚢 𝚁𝚒𝚌𝚑𝚊𝚛𝚍 𝙲𝚊𝚕𝚕𝚠𝚘𝚘𝚍
░"𝘈𝘯 𝘶𝘯𝘶𝘴𝘶𝘢𝘭 𝘱𝘢𝘵𝘵𝘦𝘳𝘯 𝘰𝘧 𝘪𝘯𝘤𝘭𝘶𝘴𝘪𝘰𝘯𝘴 𝘪𝘯 𝘢 𝘤𝘶𝘵 𝘦𝘮𝘦𝘳𝘢𝘭𝘥.  𝘛𝘩𝘦𝘴𝘦 𝘪𝘮𝘢𝘨𝘦𝘴 𝘸𝘦𝘳𝘦 𝘴𝘱𝘦𝘤𝘵𝘳𝘢𝘭𝘭𝘺 𝘳𝘦𝘯𝘥𝘦𝘳𝘦𝘥, 𝘵𝘩𝘦𝘯 𝘱𝘰𝘴𝘵-𝘱𝘳𝘰𝘤𝘦𝘴𝘴𝘦𝘥 𝘵𝘰 𝘴𝘪𝘮𝘶𝘭𝘢𝘵𝘦 𝘪𝘳𝘪𝘴 𝘥𝘪𝘧𝘧𝘳𝘢𝘤𝘵𝘪𝘰𝘯. 𝘛𝘩𝘦 𝘮𝘢𝘳𝘣𝘭𝘦 𝘵𝘦𝘹𝘵𝘶𝘳𝘦 𝘪𝘴 𝘣𝘺 𝘛𝘦𝘬: https://news.povray.org/4624b281$1%40news.povray.org
"░
#POVRay newsgroup discussion: 
http://news.povray.org/povray.binaries.images/thread/%3C66e63991%40news.povray.org%3E/
#ポヴエイブル
#5 views 𝙐𝙣𝙪𝙨𝙪𝙖𝙡 𝙀𝙢𝙚𝙧𝙖𝙡𝙙 𝙅𝙖𝙧𝙙𝙞𝙣, 𝚋𝚢 𝚁𝚒𝚌𝚑𝚊𝚛𝚍 𝙲𝚊𝚕𝚕𝚠𝚘𝚘𝚍 ░"𝘈𝘯 𝘶𝘯𝘶𝘴𝘶𝘢𝘭 𝘱𝘢𝘵𝘵𝘦𝘳𝘯 𝘰𝘧 𝘪𝘯𝘤𝘭𝘶𝘴𝘪𝘰𝘯𝘴 𝘪𝘯 𝘢 𝘤𝘶𝘵 𝘦𝘮𝘦𝘳𝘢𝘭𝘥. 𝘛𝘩𝘦𝘴𝘦 𝘪𝘮𝘢𝘨𝘦𝘴 𝘸𝘦𝘳𝘦 𝘴𝘱𝘦𝘤𝘵𝘳𝘢𝘭𝘭𝘺 𝘳𝘦𝘯𝘥𝘦𝘳𝘦𝘥, 𝘵𝘩𝘦𝘯 𝘱𝘰𝘴𝘵-𝘱𝘳𝘰𝘤𝘦𝘴𝘴𝘦𝘥 𝘵𝘰 𝘴𝘪𝘮𝘶𝘭𝘢𝘵𝘦 𝘪𝘳𝘪𝘴 𝘥𝘪𝘧𝘧𝘳𝘢𝘤𝘵𝘪𝘰𝘯. 𝘛𝘩𝘦 𝘮𝘢𝘳𝘣𝘭𝘦 𝘵𝘦𝘹𝘵𝘶𝘳𝘦 𝘪𝘴 𝘣𝘺 𝘛𝘦𝘬: https://news.povray.org/4624b281$1%40news.povray.org "░ #POVRay newsgroup discussion: http://news.povray.org/povray.binaries.images/thread/%3C66e63991%40news.povray.org%3E/ #ポヴエイブル # 𝕿𝖍𝖊 𝕹𝖊𝖘𝖙 …30 𝙮𝙚𝙖𝙧𝙨 𝙡𝙤𝙣𝙜 #𝙒𝙄𝙋 , by Mike Miller
"…𝚁𝚎𝚟𝚒𝚜𝚒𝚝𝚒𝚗𝚐 𝚘𝚕𝚍 𝚠𝚘𝚛𝚔...𝚃𝚛𝚢𝚒𝚗𝚐 𝚝𝚘 𝚛𝚎𝚋𝚞𝚒𝚕𝚍/𝚛𝚎-𝚠𝚘𝚛𝚔 𝚖𝚘𝚍𝚎𝚕𝚜 𝙸 𝚋𝚞𝚒𝚕𝚝 𝚒𝚗 𝟹𝙳𝚂 𝙼𝚊𝚡 𝚞𝚜𝚒𝚗𝚐 𝚘𝚗𝚕𝚢 #𝙿𝙾𝚅-𝚁𝚊𝚢 𝚌𝚘𝚍𝚎 - 𝚗𝚘 𝚝𝚛𝚒𝚊𝚗𝚐𝚕𝚎𝚜 . (𝚘𝚛𝚒𝚐𝚒𝚗𝚊𝚕 𝚙𝚒𝚌𝚝𝚞𝚛𝚎 𝚏𝚛𝚘𝚖 𝟿𝟺)"
#ポヴエイブル
#ポヴレイ
#POVaBle
#Art
#DigitalArt
#Creative
#3dart
#cgi
#ConceptArt
#NoAI
#render
#WIPWednesday 
#POVRay5 views 𝕿𝖍𝖊 𝕹𝖊𝖘𝖙 …30 𝙮𝙚𝙖𝙧𝙨 𝙡𝙤𝙣𝙜 #𝙒𝙄𝙋 , by Mike Miller "…𝚁𝚎𝚟𝚒𝚜𝚒𝚝𝚒𝚗𝚐 𝚘𝚕𝚍 𝚠𝚘𝚛𝚔...𝚃𝚛𝚢𝚒𝚗𝚐 𝚝𝚘 𝚛𝚎𝚋𝚞𝚒𝚕𝚍/𝚛𝚎-𝚠𝚘𝚛𝚔 𝚖𝚘𝚍𝚎𝚕𝚜 𝙸 𝚋𝚞𝚒𝚕𝚝 𝚒𝚗 𝟹𝙳𝚂 𝙼𝚊𝚡 𝚞𝚜𝚒𝚗𝚐 𝚘𝚗𝚕𝚢 #𝙿𝙾𝚅-𝚁𝚊𝚢 𝚌𝚘𝚍𝚎 - 𝚗𝚘 𝚝𝚛𝚒𝚊𝚗𝚐𝚕𝚎𝚜 . (𝚘𝚛𝚒𝚐𝚒𝚗𝚊𝚕 𝚙𝚒𝚌𝚝𝚞𝚛𝚎 𝚏𝚛𝚘𝚖 𝟿𝟺)" #ポヴエイブル #ポヴレイ #POVaBle #Art #DigitalArt #Creative #3dart #cgi #ConceptArt #NoAI #render #WIPWednesday #POVRay

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🔥 Top post: 𝙇𝙪𝙘𝙮 𝘽𝙪𝙗𝙗𝙡𝙚, by Rob McGregor, 2012 𝘏𝘦𝘳𝘦'𝘴 𝘢 𝘣𝘶𝘣𝘣𝘭𝘦 𝘮𝘢𝘵𝘦𝘳𝘪𝘢𝘭 𝘤𝘰𝘥𝘦 · 14 likes + reposts

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Follows 155 back. A more reciprocal / networked account.
🔥 Top post 𝙇𝙪𝙘𝙮 𝘽𝙪𝙗𝙗𝙡𝙚, by Rob McGregor, 2012 𝘏𝘦𝘳𝘦'𝘴 𝘢 𝘣𝘶𝘣𝘣𝘭𝘦 𝘮𝘢𝘵𝘦𝘳𝘪𝘢𝘭 𝘤𝘰𝘥𝘦: #𝚍𝚎𝚌𝚕𝚊𝚛𝚎 𝙼_𝙱𝚞𝚋𝚋𝚕𝚎 = 𝚖𝚊𝚝𝚎𝚛𝚒𝚊𝚕 { 𝚝𝚎𝚡𝚝𝚞𝚛𝚎 { 𝚙𝚒𝚐𝚖𝚎𝚗𝚝 { 𝚛𝚐𝚋𝚝 𝟶.𝟿𝟿 } 𝚏𝚒𝚗𝚒𝚜𝚑 { 𝚍𝚒𝚏𝚏𝚞𝚜𝚎 𝟶 𝚛𝚎𝚏𝚕𝚎𝚌𝚝𝚒𝚘𝚗 { 𝟶.𝟶𝟻, 𝟷 𝚏𝚛𝚎𝚜𝚗𝚎𝚕 𝚘𝚗 } 𝚜𝚙𝚎𝚌𝚞𝚕𝚊𝚛 𝟶.𝟿𝟿 𝚛𝚘𝚞𝚐𝚑𝚗𝚎𝚜𝚜 𝟶.𝟶𝟶𝟷 𝚌𝚘𝚗𝚜𝚎𝚛𝚟𝚎_𝚎𝚗𝚎𝚛𝚐𝚢 … ★ 14
AUTO-SAVE AHEAD!!! 🥳 🎉 https://www.gimp.org/news/2026/08/16/dev-update-august-2026/ 🔄 Since then I did make this my default branch on my Rizen 5 laptop... Works like a charm so far! Isⓞrings░by░Ive ░i░s░o░s░u░r░f░a░c░e░s░,░ ░a░r░e░a░ ░l░i░g░h░t░s░,░ ░f░o░c░a░l░ ░b░l░u░r░,░ ░r░a░d░i░o░s░i░t░y░,░ ░ ░p░h░o░t░o░n░s░ ░a░n░d░ ░m░o░s░t░ ░i░m░p░o░r░t░a░n░t░ ░b░l░u░r░r░e░d░ ░ ░r░e░f░l░e░c░t░i░o░n░s░ ░f░o░r░ ░a░l░l… ★ 3 :BlobCat_Shush: As a result... Or side-effect of some AMD undisclosed project,This #POVRay branch can apparently get up to 26% speed increase for some stuff provided you have an AVX512 enabled processor : https://github.com/Srihari-mcw/po… ★ 1 𝙎𝙚𝙚𝙠𝙚𝙧𝙨, ᵇʸ 𝐑𝐨𝐛𝐞𝐫𝐭 𝐌𝐜𝐆𝐫𝐞𝐠𝐨𝐫 ❝𝙿𝙾𝚅-𝚁𝚊𝚢 𝚝𝚑𝚎𝚛𝚊𝚙𝚢 𝚒𝚜 𝚐𝚘𝚘𝚍 𝚏𝚘𝚛 𝚝𝚑𝚎 𝚜𝚘𝚞𝚕, 𝚎𝚜𝚙𝚎𝚌𝚒𝚊𝚕𝚕𝚢 𝚘𝚟𝚎𝚛 𝚊 𝚕𝚘𝚗𝚐 𝚠𝚎𝚎𝚔𝚎𝚗𝚍 - 𝚓𝚞𝚜𝚝 𝚙𝚕𝚊𝚢𝚒𝚗𝚐 𝚊𝚛𝚘𝚞𝚗𝚍 𝚠𝚒𝚝𝚑 𝚜𝚘𝚖𝚎 𝚜𝚙𝚕𝚒𝚗𝚎𝚜 𝚊𝚗𝚍 𝚖𝚊𝚝𝚎𝚛𝚒𝚊𝚕𝚜 𝚊𝚗𝚍 𝚕𝚒𝚐𝚑𝚝𝚒𝚗𝚐 𝚊𝚗𝚍 𝚜𝚞𝚌𝚑...❞ #ポヴエイブル #ポヴレイ #POVaBle #Art #DigitalArt #Creative #… ★ 3 Ⓢⓟⓗⓔⓡⓘⓒⓐⓛ h ₑ ᵢ g ₕ ₜ f ᵢ ₑ ₗ d ₛ … #𝙒𝙄𝙋, by 𝗠𝗮𝗲𝘁𝗲𝘀 "…𝘐 𝘱𝘶𝘵 𝘢 𝘩𝘦𝘪𝘨𝘩𝘵 𝘮𝘢𝘱 (#𝘋𝘌𝘔) 𝘰𝘧 𝘵𝘩𝘦 𝘮𝘰𝘰𝘯 𝘢𝘳𝘰𝘶𝘯𝘥 𝘢 𝘴𝘱𝘩𝘦𝘳𝘦, 𝘣𝘢𝘴𝘦𝘥 𝘰𝘯 𝘵𝘩𝘦𝘴𝘦 𝘧𝘰𝘳𝘶𝘮 𝘱𝘰𝘴𝘵𝘴... #𝙿𝙾𝚅-𝚁𝚊𝚢 𝙸𝚜𝚘𝚜𝚞𝚛𝚏𝚊𝚌𝚎 𝚌𝚘𝚍𝚎 – 𝘯𝘰 𝘵𝘳𝘪𝘢𝘯𝘨𝘭𝘦𝘴. (https://news.povray.org/povray.advanced-users/thread/%3Cw… ★ 3 𝙐𝙣𝙪𝙨𝙪𝙖𝙡 𝙀𝙢𝙚𝙧𝙖𝙡𝙙 𝙅𝙖𝙧𝙙𝙞𝙣, 𝚋𝚢 𝚁𝚒𝚌𝚑𝚊𝚛𝚍 𝙲𝚊𝚕𝚕𝚠𝚘𝚘𝚍 ░"𝘈𝘯 𝘶𝘯𝘶𝘴𝘶𝘢𝘭 𝘱𝘢𝘵𝘵𝘦𝘳𝘯 𝘰𝘧 𝘪𝘯𝘤𝘭𝘶𝘴𝘪𝘰𝘯𝘴 𝘪𝘯 𝘢 𝘤𝘶𝘵 𝘦𝘮𝘦𝘳𝘢𝘭𝘥. 𝘛𝘩𝘦𝘴𝘦 𝘪𝘮𝘢𝘨𝘦𝘴 𝘸𝘦𝘳𝘦 𝘴𝘱𝘦𝘤𝘵𝘳𝘢𝘭𝘭𝘺 𝘳𝘦𝘯𝘥𝘦𝘳𝘦𝘥, 𝘵𝘩𝘦𝘯 𝘱𝘰𝘴𝘵-𝘱𝘳𝘰𝘤𝘦𝘴𝘴𝘦𝘥 𝘵𝘰 𝘴𝘪𝘮𝘶𝘭𝘢𝘵𝘦 𝘪𝘳𝘪𝘴 𝘥𝘪𝘧𝘧𝘳𝘢𝘤𝘵𝘪𝘰𝘯. 𝘛𝘩𝘦 𝘮𝘢𝘳𝘣𝘭𝘦 𝘵𝘦𝘹𝘵𝘶𝘳𝘦 𝘪𝘴 𝘣𝘺 𝘛𝘦𝘬: https://news.povray.or… ★ 5 #𝘼𝙡𝙡𝙘𝙝𝙞𝙣 #𝙏𝙧𝙖𝙘𝙩𝙞𝙤𝙣𝙚𝙣𝙜𝙞𝙣𝙚, by Ton "𝙰𝚕𝚕 𝚜𝚞𝚛𝚏𝚊𝚌𝚎𝚜 𝚊𝚗𝚍 𝚌𝚢𝚕𝚒𝚗𝚍𝚎𝚛𝚜 𝚊𝚛𝚎 𝚏𝚛𝚘𝚖 𝚛𝚘𝚞𝚗𝚍𝚎𝚍𝚐𝚎.𝚒𝚗𝚌. [...] 𝚃𝚑𝚎 𝚋𝚘𝚕𝚝𝚜 𝚊𝚗𝚍 𝚗𝚞𝚝𝚜 𝚊𝚛𝚎 𝚏𝚛𝚘𝚖 #𝙱𝚕𝚎𝚗𝚍𝚎𝚛. 𝙸 𝚌𝚘𝚞𝚕𝚍𝚗'𝚝 𝚏𝚒𝚗𝚍 𝚊 𝙿𝚘𝚟𝚛𝚊𝚢 𝚎𝚚𝚞𝚒𝚟𝚊𝚕𝚎𝚗𝚝, 𝚜𝚘 𝙸 𝚠𝚊𝚗𝚝 𝚝𝚘 𝚌𝚛𝚎𝚊𝚝𝚎 𝚊 𝙱𝚘𝚕𝚝 𝚖𝚊𝚌𝚛𝚘, 𝚊𝚗𝚍 𝚊 𝙽𝚞𝚝 𝚖𝚊𝚌𝚛𝚘. 𝙸 𝚏𝚘𝚞𝚗𝚍 𝚊𝚕𝚛𝚎𝚊𝚍𝚢 𝚝𝚑𝚊𝚝 𝚏… ★ 2 𝕿𝖍𝖊 𝕹𝖊𝖘𝖙 …30 𝙮𝙚𝙖𝙧𝙨 𝙡𝙤𝙣𝙜 #𝙒𝙄𝙋 , by Mike Miller "…𝚁𝚎𝚟𝚒𝚜𝚒𝚝𝚒𝚗𝚐 𝚘𝚕𝚍 𝚠𝚘𝚛𝚔...𝚃𝚛𝚢𝚒𝚗𝚐 𝚝𝚘 𝚛𝚎𝚋𝚞𝚒𝚕𝚍/𝚛𝚎-𝚠𝚘𝚛𝚔 𝚖𝚘𝚍𝚎𝚕𝚜 𝙸 𝚋𝚞𝚒𝚕𝚝 𝚒𝚗 𝟹𝙳𝚂 𝙼𝚊𝚡 𝚞𝚜𝚒𝚗𝚐 𝚘𝚗𝚕𝚢 #𝙿𝙾𝚅-𝚁𝚊𝚢 𝚌𝚘𝚍𝚎 - 𝚗𝚘 𝚝𝚛𝚒𝚊𝚗𝚐𝚕𝚎𝚜 . (𝚘𝚛𝚒𝚐𝚒𝚗𝚊𝚕 𝚙𝚒𝚌𝚝𝚞𝚛𝚎 𝚏𝚛𝚘𝚖 𝟿𝟺)" #ポヴエイブル #ポヴレイ #POVaBle #Art #DigitalA… ★ 5 𝙈𝙪𝙡𝙩𝙞-𝙡𝙚𝙫𝙚𝙡 #𝙏𝙧𝙪𝙘𝙝𝙚𝙩 𝙩𝙞𝙡𝙚𝙨, by Samuel Benge "𝙲𝚎𝚕𝚕𝚜 𝚜𝚞𝚋𝚍𝚒𝚟𝚒𝚍𝚎𝚍, 𝚜𝚞𝚋𝚜𝚎𝚝𝚜 𝚘𝚏 𝚐𝚛𝚘𝚞𝚗𝚍 𝚝𝚒𝚕𝚎𝚜 𝚜𝚎𝚕𝚎𝚌𝚝𝚎𝚍 𝚏𝚘𝚛 𝚎𝚊𝚌𝚑 𝚕𝚎𝚟𝚎𝚕 𝚘𝚏 𝚜𝚌𝚊𝚕𝚎 r𝚘𝚝𝚊𝚝𝚎𝚍 𝚛𝚊𝚗𝚍𝚘𝚖𝚕𝚢. 𝚁𝚎𝚏𝚕𝚎𝚌𝚝𝚒𝚘𝚗 𝚒𝚜 𝚋𝚕𝚞𝚛𝚛𝚎𝚍 𝚝𝚑𝚊𝚗𝚔𝚜 𝚝𝚘 𝚐𝚛𝚊𝚗𝚒𝚝𝚎 𝚖𝚒𝚌𝚛𝚘𝚗𝚘𝚛𝚖𝚊𝚕 𝚜𝚊𝚖𝚙𝚕𝚎𝚜 𝚖𝚞𝚕𝚝𝚒𝚙𝚕𝚒𝚎𝚍 𝚞𝚜𝚒𝚗𝚐 𝚏𝚘𝚌𝚊𝚕 𝚋𝚕𝚞𝚛 𝚊𝚗𝚍 𝚊𝚊. 𝙽𝚘 𝚕𝚒… ★ 3 𝙍𝙞𝙙𝙜𝙚𝙙 𝙈𝙪𝙡𝙩𝙞𝙛𝙧𝙖𝙘𝙩𝙖𝙡 𝙋𝙡𝙖𝙣𝙚𝙩, by Samuel Benge "𝚄𝚜𝚒𝚗𝚐 𝚖𝚎𝚍𝚒𝚊 𝚒𝚗𝚜𝚝𝚎𝚊𝚍 𝚘𝚏 𝚝𝚑𝚎 𝚊𝚘𝚒 𝚊𝚝𝚖𝚘𝚜𝚙𝚑𝚎𝚛𝚎 𝚝𝚛𝚒𝚌𝚔, 𝚋𝚎𝚌𝚊𝚞𝚜𝚎 𝚖𝚎𝚍𝚒𝚊 𝚞𝚜𝚎𝚍 𝚝𝚑𝚒𝚜 𝚠𝚊𝚢 𝚍𝚘𝚎𝚜𝚗'𝚝 𝚝𝚊𝚔𝚎 𝚝𝚘𝚘 𝚕𝚘𝚗𝚐 𝚝𝚘 𝚛𝚎𝚗𝚍𝚎𝚛; 𝚒𝚜 𝚎𝚊𝚜𝚒𝚎𝚛 𝚝𝚘 𝚊𝚍𝚓𝚞𝚜𝚝; 𝚊𝚗𝚍 𝚕𝚘𝚘𝚔𝚜 𝚋𝚎𝚝𝚝𝚎𝚛 𝚘𝚟𝚎𝚛𝚊𝚕𝚕 :) 𝚃𝚑𝚎 𝚜𝚌𝚎𝚗𝚎 𝚏𝚒𝚗𝚒𝚜𝚑𝚎𝚍 𝚛𝚎𝚗𝚍𝚎𝚛𝚒𝚗𝚐 𝚒𝚗 𝚕𝚎𝚜… ★ 6

🐘 Community & instance

Home server
mastodon.art
Their home server on the fediverse — the instance a creator picks signals the community they belong to.
✅ Link-verified
Verified link
Proved ownership of a website linked on their profile — Mastodon's green-check verification, a real identity signal rather than a paid badge.
On Mastodon since
Nov 2022
Joined in the Twitter-exodus wave of late 2022 — part of the migration that made Mastodon a real destination.

💡 Facts

🗓️Joined Mastodon in 2022 — 3 years ago.
👁️Averages 5 views per post.
📤Posts about 0.1× per week.

🕵️ Fake follower check

Estimated
89/100
Excellent Credibility score
99%
Real Real audience
Low Fake-follower risk
High Data confidence
  • Est. 99% real, active audience · Low fake-follower risk.
  • Strong engagement (~9.8% of followers engage each post) — an active, real audience.
  • Verified account.
  • Established account (3+ years old).

Heuristic estimate from engagement, follower ratios, account age & growth — a screening signal, not a guarantee.

About

Persistence Of Vision is an SDL (Scene Description Language) for 3D rendering engines, not that different from what USD is to the Renderman community. With a long history that makes it very stable and feature rich, its main engine is rewritten since v3.7 (currently 3.8) with 64 bits multi-threading, subsurface scattering, stochastic quasi Monte-Carlo sampling, depth of field, real time mode…

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