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Over the course of last 15 months, I took a plethora of Unity 3D / Blender focused beginner & intermediate courses through the humblebundle/fanatical deals I found. A considerable number have been total disappointment in terms of recentness, production quality or teaching style.
One exception that shines among the courses I tried is the Low Poly Landscapes course on gamedevtv, which I highly reco
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Here is one of the biomes I made using Synty Low-Poly assets for a "Dwarven Cavern" atmospherics for my meditative VR game..
#Unity #unity3d #VR #gamedev
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Absolutely in love with the simulations that machinations.io is making possible.
Not only it is great for explaining certain game mechanics to your fellow devs before implementation, it also allows you to simulate the economy and see what tweaks/balances (more gold sinks in my case!) are needed.
Highly recommended to all game & economy designers!
#gamedev #gamedesign
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Question on object pooling vs instantiate/destroy in Unity: I am trying to understand if there is an objective point beyond which you would consider using object pooling for a specific aspect of your game vs instantiating/destroying. I know it is a subjective question, but for things like spawning tiles once every few seconds in a game, performance wise, do you think it is worth employing object p
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🔥 Top post: Over the course of last 15 months, I took a plethora of Unity 3D · 17 likes + reposts
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Over the course of last 15 months, I took a plethora of Unity 3D / Blender focused beginner & intermediate courses through the humblebundle/fanatical deals I found. A considerable number have been total disappointment in terms of recentness, production quality or teaching style.…
Probably covered by others but ICYMI, the AI skybox creator at https://skybox.blockadelabs.com/ is absolutely amazing. Excellent UI, fast results and free while in beta..
I am attaching 3 examples from the same prompt, with different "the…
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Absolutely in love with the simulations that machinations.io is making possible.
Not only it is great for explaining certain game mechanics to your fellow devs before implementation, it also allows you to simulate the economy and see what…
https://vrcreatoracademy.com/ announced the instructors today:
-Justin Barnett
-Andrew Connell (VR with Andrew)
-Quentin Valembois (Valem & Valem Tutorials)
-Dilmer Valecillos
Can't wait for the start of the course!
#vr #gamedev
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Question on object pooling vs instantiate/destroy in Unity: I am trying to understand if there is an objective point beyond which you would consider using object pooling for a specific aspect of your game vs instantiating/destroying. I kno…
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Gotta love the Unity Stylized Rock Generator asset that came with a humble bundle, nice to be able to create pocket-biomes with randomized landscapes within a few hours..
Are there any similar tools you guys use in your game development?
#…
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Here is one of the biomes I made using Synty Low-Poly assets for a "Dwarven Cavern" atmospherics for my meditative VR game..
#Unity #unity3d #VR #gamedev
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