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The all-powerful 286-25 rig running DOOM II.
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286 family photo
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This code blob will allow a 286 to prefetch up to 36 bytes ahead. While the processor is busy doing a 31 bit shift (36 cycles) the prefetch queue pulls words at a rate of about 1 word per 2 cycles (thanks to address pipelining) and the decoder is able to store 3 bytes of fully decoded instructions. Those 3 instructions are all 10 bytes, including 9 bytes of useless DS prefixes and a single byte in
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🔥 Top post: The all-powerful 286-25 rig running DOOM II. · 21 likes + reposts
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🔥 Top post
The all-powerful 286-25 rig running DOOM II.
286 family photo
Some findings in 286 overclocking
https://forum.vcfed.org/index.php?threads/adventures-in-benchmarking-over-600-286-processors.1258057/
https://github.com/sqpat/RealDOOM/releases/tag/0.89
RealDOOM, my x86-16 port of DOOM is now in Beta
Streamed some gameplay of RealDOOM on the DOOM2 engine on the 286-25 last night. (There are still bugs, but also stretches of over half an hour with clean gameplay...)
I should add an fps display...
https://www.youtube.com/watch?v=au-B1XM…
Blake stone recording off a 12 mhz v20. Still pretty bad!
https://www.youtube.com/watch?v=Beii83xynn4
This code blob will allow a 286 to prefetch up to 36 bytes ahead. While the processor is busy doing a 31 bit shift (36 cycles) the prefetch queue pulls words at a rate of about 1 word per 2 cycles (thanks to address pipelining) and the dec…
Managed to get Blake Stone working in MartyPC/v20 (not too hard). I think a lot of people in the past patched Wolfenstein to run on v20s but I don't think anyone ever bothered with Blake Stone.
It's essentially the same engine as Wolfenste…
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Might and Magic 3 rendering to the VGA screen buffer, recorded from MartyPC.
Unlike the sequels that are on the same engine, 3 compresses and encrypts most of its game data. The game in theory runs on an 8088 and 640k, but the time wasted …
QFP52/PLCC44 to DIP40 adapters for 8088/8086 and V20/v30
https://github.com/sqpat/8088-Adapters/
Nothing too special but I couldn't find this when I looked so I designed it myself. They don't necessarily follow the same pinouts as other ad…
Random find of the day:
To run SkyRoads on a NEC V20, change byte 0x62EF in SKYROADS.EXE from 0x75 to 0xEB to get past the 286 microprocessor check
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