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4.3M influencer listings 🏢50.7K sponsor listings 🌍68.4B combined audience reach 📊13 platforms indexed 🗺️130+ countries covered 🏷️10,000+ niches 🦋1.7M Bluesky creators 🎙️1.2M podcast creators 🟣800.4K Twitch creators 🐘158K Mastodon creators 🥊102.5K Kick creators ▶️83.1K YouTube creators 𝕏77.5K X creators 📈67.3K Pinterest creators ✈️55.9K Telegram creators 🎵34.3K TikTok creators 🎮8.2K Discord creators 🎬4.1K Rumble creators 📈2.2K Substack creators 🧵1.6K Threads creators 4.3M influencer listings 🏢50.7K sponsor listings 🌍68.4B combined audience reach 📊13 platforms indexed 🗺️130+ countries covered 🏷️10,000+ niches 🦋1.7M Bluesky creators 🎙️1.2M podcast creators 🟣800.4K Twitch creators 🐘158K Mastodon creators 🥊102.5K Kick creators ▶️83.1K YouTube creators 𝕏77.5K X creators 📈67.3K Pinterest creators ✈️55.9K Telegram creators 🎵34.3K TikTok creators 🎮8.2K Discord creators 🎬4.1K Rumble creators 📈2.2K Substack creators 🧵1.6K Threads creators
Building Salvo

Building Salvo

Podcast technology
🔄 Data last refreshed 1 day ago
🤝

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Ratings
N/A
Episodes
1
Latest episode
6 months ago
🎁 Free analysisfor Building Salvo

👥 Audience demographics

Estimated

Modeled from this creator's niche, platform & region — a planning estimate, not connected analytics.

Gender split
Male 77% Female 23%
Age · peak 18-24
13-178%
18-2435%
25-3429%
35-4418%
45+10%
Top geographies
  • United States34%
  • India11%
  • United Kingdom8%
  • Brazil6%
  • Indonesia5%
Likely interests
TechnologyGadgetsSoftwareGaming

💚 Brand affinity

Estimated

Brands Building Salvo's audience is most likely to respond to — from detected sponsorships in this niche.

Keeps Genshin Impact Shopify Dbrand Incogni Surfshark Audible Nebula Epidemic Sound Anker

About

Two veteran developers hit “record” and build software the way it actually gets built now: with AI in the loop, tests as the contract, and a whole lot of honest course-correction.In this podcast, Rob Myers and John Wilger start from absolute zero—fresh tools, fresh repo—and incrementally build a Salvo/Battleship-style game in Rust using OpenCode and modern agent workflows. But the real product isn’t just the game: it’s the repeatable process—discovery docs, ADRs, functional-core/imperative-shell thinking, “parse, don’t validate,” deterministic testing around randomness, and strict TDD that keeps humans accountable while letting the AI do the heavy lifting.Expect screen-share build sessions, strong opinions about test design, and practical lessons on “agent engineering”: how to write agents.md, how to constrain tools that want to run ahead, and how to turn one-off fixes into reusable skills—so the next project isn’t starting from scratch.If you care about clean architecture, bulletproof behavior, and shipping with AI without surrendering quality, you’re in the right place.

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