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6.5M influencer listings 🏢77.7K sponsor listings 🌍90.8B combined audience reach 📊13 platforms indexed 🗺️130+ countries covered 🏷️10,000+ niches 🦋2.9M Bluesky creators 🎙️1.3M podcast creators 🟣1.1M Twitch creators 📈361.2K Pinterest creators 🥊202.6K Kick creators 🐘196.5K Mastodon creators 𝕏192.6K X creators 110.6K YouTube creators 🎵87.4K TikTok creators ✈️78.2K Telegram creators 🎮11.3K Discord creators 🎬4.6K Rumble creators 📈3.7K Substack creators 🧵2.6K Threads creators 6.5M influencer listings 🏢77.7K sponsor listings 🌍90.8B combined audience reach 📊13 platforms indexed 🗺️130+ countries covered 🏷️10,000+ niches 🦋2.9M Bluesky creators 🎙️1.3M podcast creators 🟣1.1M Twitch creators 📈361.2K Pinterest creators 🥊202.6K Kick creators 🐘196.5K Mastodon creators 𝕏192.6K X creators 110.6K YouTube creators 🎵87.4K TikTok creators ✈️78.2K Telegram creators 🎮11.3K Discord creators 🎬4.6K Rumble creators 📈3.7K Substack creators 🧵2.6K Threads creators
中華民國電子競技運動協會

中華民國電子競技運動協會 Add us as a preferred source on Google

🔄 Data last refreshed 24 days ago
🤝

Make a deal with 中華民國電子競技運動協會

🔒 Paid proposals held safely in escrow — released only when the work's approved.

Every booking is a normal escrow-protected deal.

Followers
78.6K
🔥 Buzz rank
#106,374 ▲660
Avg viewers
60
Peak viewers
128
Status
⚫ Offline
Account age
15 yrs
🎁 Free analysisfor 中華民國電子競技運動協會
⏳ Earnings estimate is still gathering viewership data (needs ~7 days of streams). Avg/peak viewers above are live now.

Known for

▶️ Featured Clip

168.3K views

那也沒辦法阿 · Watch on Twitch ↗

📊 Live reach & sponsored-stream value

Avg concurrent viewers
60
Watching at once on a typical stream — what a live shoutout reaches instantly. On Twitch this, not follower count, is what sponsorships are priced on.
Peak concurrent
128
Their biggest simultaneous audience — the ceiling for a well-timed sponsored moment.
Monthly live exposure
5.6K viewer-hrs
Avg viewers × 94 hrs streamed/month — the total on-stream exposure a sponsor gets in a month.

🏆 Channel status & targeting

Twitch tier
Partner
Twitch Partner — the top monetization tier, reserved for established, consistent streamers.
On Twitch since
2011
15 yrs on the platform — a long, consistent track record.
Stream language
Chinese
Primary broadcast language — match it to the market you want to reach.

🎥 Streaming habits

Games streamed
Clash RoyaleLeague of LegendsNARAKA: BLADEPOINT
Mostly Clash Royale — ~41% of streams. pick a title that fits your brand.
Live turnout
0.08%
of followers watch a typical stream — real engagement, beyond a raw follower count.
Airtime
94 hrs / month
Live hours per month — the window a sponsor gets on-stream exposure.

✂️ Top clips

most-viewed

Their top clip pulled 168.3K views · 226K across their saved highlights — how far their moments travel beyond the live audience, and a sense of what a sponsored clip / UGC deal could reach.

💡 Facts

🗓️Joined Twitch in 2011 — 15 years ago.
🏆Ranked #7,626 among all influencers on SocialDB.
🎯Top Variety influencer — #73 in the niche.
📤Posts about per week.
🏅Earned the 10K Followers for passing 10K followers.

👥 Audience demographics

Estimated

Modeled from this creator's niche, platform & region — a niche benchmark, not this creator's real audience data.

Gender split
Male 56% Female 44%
Age · peak 18-24
13-1714%
18-2439%
25-3431%
35-449%
45+7%
Top geographies
  • United States34%
  • India11%
  • United Kingdom8%
  • Brazil6%
  • Indonesia5%
Likely interests
EntertainmentLifestyleTrending

🕵️ Fake follower check

Estimated
47/100
Fair Credibility score
76%
Mixed Real audience
Medium Fake-follower risk
Medium Data confidence
  • Est. 76% real, active audience · Medium fake-follower risk.
  • Low engagement (~0.1% live viewers vs followers) — a sign of an inflated or inactive audience.
  • Verified account.
  • Established account (15+ years old).
  • Audience shrank over the last 30 days.

Heuristic estimate from engagement, follower ratios, account age & growth — a screening signal, not a guarantee.

💚 Brand affinity

Estimated

Brands 中華民國電子競技運動協會's audience is most likely to respond to — from detected sponsorships in this niche.

Steamcommunity Tipply Bynogame Instant Gaming Fiverr Genshin Impact Valve Corporation Dokan Ceneka Treatstream

About

CTESA電子競技運動協會於2012年1月10日成立,為IESF世界電競總會及GEF國際電子競技聯合會正式會員,並為中華奧會特定承認體育團體,負責依據國際單項運動組織之規定,選拔及組訓代表隊參加國際性電競比賽,並辦理電競賽事推廣及培育選手等事項。

📸 Gallery

Frequently asked questions

How much does 中華民國電子競技運動協會 charge for a sponsorship?
中華民國電子競技運動協會 hasn't published fixed prices yet. Send a proposal through SocialDB and agree terms directly — your payment is held in escrow until the work is approved.
How do I contact 中華民國電子競技運動協會 for a brand deal or collaboration?
Send a paid deal or collab request right here on SocialDB — we notify 中華民國電子競技運動協會, and once they accept, your payment is held safely in escrow and released when the work is approved. You don't need to track down an email.
How many followers does 中華民國電子競技運動協會 have?
中華民國電子競技運動協會 has 78,603 followers on Twitch.

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