onibusgameplays

onibusgameplays

🔄 Data last refreshed 10 hours ago
🤝

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Followers
46
Avg viewers
2
Peak viewers
4
Status
⚫ Offline
Account age
6 yrs
⏳ Earnings estimate is still gathering viewership data (needs ~7 days of streams). Avg/peak viewers above are live now.

📊 Live reach & sponsored-stream value

Avg concurrent viewers
2
Watching at once on a typical stream — what a live shoutout reaches instantly. On Twitch this, not follower count, is what sponsorships are priced on.
Peak concurrent
4
Their biggest simultaneous audience — the ceiling for a well-timed sponsored moment.
Monthly live exposure
135 viewer-hrs
Avg viewers × 68 hrs streamed/month — the total on-stream exposure a sponsor gets in a month.
Typical session
~15.5 hrs / stream
How long a sponsored segment stays live in front of the audience.

🏆 Channel status & targeting

On Twitch since
2020
6 yrs on the platform — a long, consistent track record.
Stream language
Portuguese
Primary broadcast language — match it to the market you want to reach.

🎥 Streaming habits

When to book
MoTuWeThFrSaSu
Usually live Tue, mostly late nights — so you know when a sponsored stream would air.
Typical stream
1–3 viewers
Median 2 concurrent — the reliable floor per stream, not just the peak.
Games streamed
Minecraft
What they play most — pick a title that fits your brand.
Live turnout
4.3%
of followers watch a typical stream — real engagement, beyond a raw follower count.
Airtime
68 hrs / month
Live hours per month — the window a sponsor gets on-stream exposure.

💡 Facts

🗓️Joined Twitch in 2020 — 6 years ago.
🏆Ranked #431,887 among all influencers on SocialDB.
🎯Top Minecraft influencer — #8,328 in the niche.

🛡️ Audience credibility

76/100 Good
  • Est. 97% real, active audience · Low fake-follower risk.
  • Strong engagement (~4.3% live viewers vs followers) — an active, real audience.
  • Established account (6+ years old).
Est. authentic audience
97%
Fake-follower risk
Low
Data confidence
Medium

Heuristic estimate from engagement, follower ratios, account age & growth — a screening signal, not a guarantee.

👥 Audience demographics

Estimated

Modeled from this creator's niche, platform & region — a planning estimate, not connected analytics.

Gender split
Male 45% Female 55%
Age · peak 18-24
13-1717%
18-2446%
25-3428%
35-448%
45+1%
Top geographies
  • United States34%
  • India11%
  • United Kingdom8%
  • Brazil6%
  • Indonesia5%
Likely interests
EntertainmentLifestyleTrending

💚 Brand affinity

Estimated

Brands onibusgameplays's audience is most likely to respond to — from detected sponsorships in this niche.

Nodecraft Fiverr Bisecthosting Steamcommunity Lunarclient Genshin Impact Treatstream Nyfter Tipply Keeps

About

normalmente euabro live só p transmiti tela do ps5 pro discord, mas no momento to numa saga do minecraft aí

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