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Clash Royale

Clash Royale

🔄 Data last refreshed 9 hours ago
🤝

Make a deal with Clash Royale

🔒 Paid proposals held safely in escrow — released only when the work's approved.

Every booking is a normal escrow-protected deal.

Subscribers
11.9M
Total Views
2.8B
Videos
956
Channel age
10 yrs
Est. monthly earnings
$10.4K – $20.2K
🧰 Free analysis for Clash Royale
🕵️ Fake follower check 📊 Engagement rate 💰 What they charge
📊 Content format · share of recent views
⚡ 45%
▶️ 55%
⚡ Shorts 45%  ·  ▶️ Long-form 55% — brands place & price integrations differently across the two.
How we estimate
~10.27M recent monthly views × an estimated ad RPM of $1.82–$3.51 per 1,000 views — adjusted for Strategy Video Game content. About 45% of recent views are Shorts, valued separately at the much lower Shorts ad rate. Yearly ≈ $124.7K – $242.9K. Excludes sponsorships, memberships & merch. Full methodology →

Known for

▶️ Featured Video

3.12M views
The Tale of Ronin: Final Chapter

🎯 Reach quality

Subscriber activation · Solid
4.3%
Share of subscribers who watch a typical recent video (avg views ÷ subscribers) — the real reach behind the subscriber count, and a quick check on whether those subscribers are still active rather than a vanity number.
Recent vs all-time
-83%
Recent videos average 511.7K vs an all-time 2.93M/video — recent uploads run below the all-time norm — much of the lifetime views sit in an older catalogue.

📈 Performance

Typical video
131.4K–358K views
Median 213.3K — the reliable floor a brand can expect, not just the headline average.
Upload rhythm
4.7× / week
Most active on Mondays — consistent output keeps an engaged, sponsor-ready audience.
511.7K
Avg views / video
18.4K
Avg likes
727
Avg comments
3.74%
Engagement rate
4.7
Uploads / week
2.93M
Lifetime avg / video
235
Views / subscriber
45%
Shorts (recent views)
31m 29s
Typical video length
Engagement rate = (likes + comments) ÷ views across recent videos.

💡 Facts

🗓️Joined YouTube in 2015 — 10 years ago.
🏆Ranked #260 among all influencers on SocialDB.
🎯Top Strategy Video Game influencer — #17 in the niche.
👁️Averages 511.7K views per video.
📤Posts about 4.7× per week.
💬3.74% engagement rate.
📱45% of recent uploads are Shorts.
🏅Earned the Diamond Play Button for passing 10M subscribers.

🛡️ Audience credibility

72/100
Good Credibility score
82%
Real Real audience
Low Fake-follower risk
High Data confidence
  • Est. 82% real, active audience · Low fake-follower risk.
  • Low engagement (~4.3% of subscribers watch each video) — a sign of an inflated or inactive audience.
  • Verified account.
  • Established account (10+ years old).
  • 3.74% engagement — above the ~2% typical for a YouTube account this size.

Heuristic estimate from engagement, follower ratios, account age & growth — a screening signal, not a guarantee.

👥 Audience demographics

Estimated

Modeled from this creator's niche, platform & region — a planning estimate, not connected analytics.

Gender split
Male 71% Female 29%
Age · peak 18-24
13-1715%
18-2433%
25-3432%
35-4414%
45+6%
Top geographies
  • United States34%
  • India11%
  • United Kingdom8%
  • Brazil6%
  • Indonesia5%
Likely interests
GamingEsportsStreaming

💚 Brand affinity

Estimated

Brands Clash Royale's audience is most likely to respond to — from detected sponsorships in this niche.

Keeps Genshin Impact Opera GX GamerSupps Epidemic Sound War Thunder G FUEL Shopify KovaaKs Aim Trainer Field Day

About

Clash Royale is a real-time, head-to-head battle game set in the Clash Universe. Welcome to the Arena!

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