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The "fauna" of this world are procedurally generated and though initially meant as basically placeholders I'm coming to like the style #ScreenshotSaturday #bevy #gamedev #indiedev #solodev
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I put in a trippy shader transition effect for when you start the game. But it also triggers whenever you take a screenshot. That's probably a bug
#bevy #solodev #gamedev #indiedev #screenshotsaturday #whoops
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The starting area is finally beginning to look like a game. Still some placeholders but we're getting there
#bevy #indiedev #screenshotmonday
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Steady progress with the game, which still only has a working title. But I'm getting a much better idea of what I want it to be.
Today's pic is of the fast travel system. Everyone likes fast travel. You can't do it while you are alive, but that's probably fine!
#bevy #screenshotsaturday #gamedev #indiedev #solodev
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🔥 Top post: The "fauna" of this world are procedurally generated and though · 17 likes + reposts
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The "fauna" of this world are procedurally generated and though initially meant as basically placeholders I'm coming to like the style #ScreenshotSaturday #bevy #gamedev #indiedev #solodev
Builder can finally round trip room designs, almost reliably. There are tests!
Also: procedural ferns and a strange looking hare? dragon? thing? (nb spoilers)
#ScreenshotSaturday #bevy #gamedev #solodev #bevyengine #indiedev
This is Usai. Usai knows everything there is to know about the Dwarf Eggplant. Knowing things can be a consolation.
#screenshotsaturday #gamedev #indiedev #solodev #bevy
Made a start on in-game building.
Since this is pretty much the whole point of the game, I probably shouldn't have left it so long...
#bevy #screenshotsaturday #indiedev #solodev #gamedev #basebuilding
I put in a trippy shader transition effect for when you start the game. But it also triggers whenever you take a screenshot. That's probably a bug
#bevy #solodev #gamedev #indiedev #screenshotsaturday #whoops
@theohonohan You are wise in these things. The game I'm writing relies heavily on users creating structures as an artistic process. What sort of stuff should I be reading? I'm not sure what the term is. It's not architecture insofar as the…
We have a puzzle!
To keep everything as simple as possible, you currently just type in the solution. But the framework is there. You can gate areas behind puzzles or change the interactions with NPCs (well... PPCs... spoilers?)
Can you sol…
Steady progress with the game, which still only has a working title. But I'm getting a much better idea of what I want it to be.
Today's pic is of the fast travel system. Everyone likes fast travel. You can't do it while you are alive, but…
There's been lots of rain recently but occasionally we get a break. Quite a few people out enjoying a Sunday hike #howgills #cumbria
Meet Ean. Ean is an architect. If you want a room building, your kindred needs an architect somewhere that knows how to build it
In fact, Ean designs architects' studios. You can't have architects without studios, so this is the first room…
To make sure everything is nicely distributed in the game world I knocked up a world map tool. Would be cool to bring this into the game itself somehow #screenshotsaturday #indiedev #bevy #inkscape
The starting area is finally beginning to look like a game. Still some placeholders but we're getting there
#bevy #indiedev #screenshotmonday
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