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Hey all! Been working on my #Tic80 platformer some more, and things are really moving along! I have all 8 worlds in some form of development, and lots of mechanics playable.
Next big hurdles are finishing the world 1 demo, and getting some music.
In regards to the music, if anyone on here is interested in helping out, please reach out! I'm definitely willing to pay to get some good music in this
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Added some neat 'lil mushroom platforms to my game this morning. Made in TIC-80. Next step is to hopefully get the rest of World 1's levels blocked out so I can move on to World 2!
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Finally got my holy grail of video game collecting. It’s not the rarest or the most expensive, but I’ve been chasing it for years.
I randomly came across SLAI for PS2 at a garage sale back in 2012 and had a ton of fun with it, read that there was a prequel on the OG Xbox, and I’ve been searching for it ever since. Basicay every time I go into a game store I have gone to the Xbox games to look for
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Found out that my implementation of coyote time allows for bounce cancelling, which lets you do crazy stuff like this.
#TIC80 #indiedev #gamedev #platformer
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🔥 Top post: Hey all! Been working on my #Tic80 platformer some more, and thi · 2 likes + reposts
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🔥 Top post
Hey all! Been working on my #Tic80 platformer some more, and things are really moving along! I have all 8 worlds in some form of development, and lots of mechanics playable.
Next big hurdles are finishing the world 1 demo, and getting some music.
In regards to the music, if an…
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Wrote a little chat system this morning, it wasn't that bad, like 22 lines or so.
Currently implemented for #TIC80, so if anyone has a need for it, feel free to use it!
It can be found at https://github.com/KeplerElectronics/Keplers-Light…
Finally got my holy grail of video game collecting. It’s not the rarest or the most expensive, but I’ve been chasing it for years.
I randomly came across SLAI for PS2 at a garage sale back in 2012 and had a ton of fun with it, read that th…
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Found out that my implementation of coyote time allows for bounce cancelling, which lets you do crazy stuff like this.
#TIC80 #indiedev #gamedev #platformer
Been playing with swapping over to a different color palette, AAP-64 doesn't hit all of the ramps I need, and my attempts to add custom colors make everything feel super fragmented.
Currently experimenting with Resurrect64. I like how it …
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Fixed an old bug today, where the player would appear super scared when on platforms (or look like they were vibrating)
Here's the before and after! Made in TIC-80
While EXAPUNKS might not be a role playing game in the strictest definition, it excels far beyond any other role playing game I have ever played simply by making me feel like a hacker.
The gameplay gives the feeling of hacking due to its u…
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Added some neat 'lil mushroom platforms to my game this morning. Made in TIC-80. Next step is to hopefully get the rest of World 1's levels blocked out so I can move on to World 2!
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