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Oggi su Alias de il manifesto scrivo del nuovo videogioco di Paolo "Molleindustria" Pedercini, Future? No Thanks! che doveva già essere uscito e invece sta nel limbo delle verifiche di Valve. E c'è anche un nuovo Margini videoludici e parla di un videogioco esplicitamente "anti-IA generative", Cognitive Reconquista.
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Today in Italian communist newspaper Il Manifesto I write about Paolo "Molleindustria" Pedercini's new videogame, Future? No Thanks!, which was supposed to have already been released but is instead stuck in Valve's review limbo. There's also a new Margini videoludici, about an explicitly "anti-generative AI" videogame, @ApeHardware's Cognitive Reconquista.
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My latest Margini videoludici column for Alias, the supplement of the Italian communist newspaper Il Manifesto, explores a videogame that is both an adaptation from Lewis Carroll and an introduction to a new mini game development tool.
Il mio ultimo Margini videoludici su Alias de il manifesto è dedicato a un videogioco che è sia un adattamento da Lewis Carroll sia la presentazione di un nuovo min
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Oggi su Alias de il manifesto scrivo del nuovo videogioco di Paolo "Molleindustria" Pedercini, Future? No Thanks! che doveva già essere uscito e invece sta nel limbo delle verifiche di Valve. E c'è anche un nuovo Margini videoludici e parla di un videogioco esplicitamente "anti-…
Today in Italian communist newspaper Il Manifesto I write about Paolo "Molleindustria" Pedercini's new videogame, Future? No Thanks!, which was supposed to have already been released but is instead stuck in Valve's review limbo. There's al…
"Twenty-five years since September 11, 2001, more than 1,000 days into the genocide in Gaza carried out by Israel, and after months of more or less overt U.S.-Israeli aggression against Iran and Lebanon, I’m replaying the first Assassin’s …
"Twenty-five years since September 11, 2001, more than 1,000 days into the genocide in Gaza carried out by Israel, and after months of more or less overt U.S.-Israeli aggression against Iran and Lebanon, I’m replaying the first Assassin’s …
I curated a new feature story exploring GTA V in contemporary art for Italian art magazine Artribune and it's available online and in PDF. Contributions from Valentina Tanni, Laura Cocciolillo and me.
Feat. Matteo Bittanti, 2girls1comp, Al…
Per il cartaceo di Artribune, di cui trovate online gratuitamente la versione digitale e il PDF, ho curato uno speciale dedicato ai riusi di GTA V nell'arte contemporanea. Valentina Tanni parla di sabotaggi, Laura Cocciolillo intervista il…
Venerdì scorso sulla Rete Due della Radiotelevisione svizzera (RSI) per l'appuntamento videoludico di Konsigli ho parlato di Play/Ground 3, una serie di visual novel realizzate da studenti di un paio di scuole per parlare del loro territor…
Hi @mungus, I'm playing Topological Boundaries and I think I linked all the conduits from Kamadon Hkeithos to Damolan Kharos (both Damolan Kharos and Kamadon Hkeithos are active/lit) and I'm not understanding what else I should do (it's no…
My latest Margini videoludici column for Alias, the supplement of the Italian communist newspaper Il Manifesto, explores a videogame that is both an adaptation from Lewis Carroll and an introduction to a new mini game development tool.
Il …
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