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Stefan Reinalter

Stefan Reinalter

🔄 Data last refreshed 3 hours ago
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Followers
566
Account age
3 yrs
🧰 Free analysis for Stefan Reinalter
🕵️ Fake follower check 📊 Engagement rate 💰 What they charge

Known for

📊 Post engagement

8
Avg engagement / post
1.4%
Engagement vs followers
Feb 2023
On Mastodon since

🔥 Top post: Most people know my stance on it, but it has to be said at this · 34 likes + reposts

📊 Activity & format

Posting cadence
0.92 / week
A lower-frequency account — each post lands with more weight.
Content mix
Mostly text
Recent: 9 text · 3 image · 0 video.
Follower / following
2.9×
Follows 198 back. A more reciprocal / networked account.
🔥 Top post Most people know my stance on it, but it has to be said at this point: As long as Live++ is 100% under my control, there won't be any AI feature of any kind in it, and exactly 0% of its code will be written by any AI. Same for future releases of other tools. ★ 34
I found one more thing and got the time-to-first-present down to ~20ms. This is slightly more than one frame when running at 60FPS. Here's a video showing it in action. I intentionally click on "Start Without Debugging" so you can see the … ★ 2 About a month ago I mentioned the "time to first present" in my engine being 50ms from process start, and that there aren't any dynamic initializers that run before main(). The question came up how to inspect the initializers, so here's me… ★ 11 Knowing that this might be the last DOOM done by id Software, running on idTech, just hits different. Seeing the original DOOM run smoothly on a 386 was what made me want to work in the games industry. A *highly* profitable company killed… ★ 6 RE: https://mastodon.gamedev.place/@liveplusplus/116884425476952979 Most of the work went into reconstructing the dynamic initializers by cross-referencing COFF groups in the PDB with sections in the object file. Extra shout out to Alexand… ★ 4 I think the next 2-3 years might be the best for indie developers. As big corporations work more towards killing the AAA industry and pivoting to UE6, more and more games will begin to look the same and have similar AI-generated content. Y… ★ 15 "One billion players per day." This industry is so fucked. ★ 3 Storing undecorated names for private/local/static symbols inside PDBs was a stupid, stupid, stupid idea. Mangled names would be smaller and unambiguous. On top of that, they're already there in the object files. ★ 2 Why do I work on a game? I currently spend most of my programming day reading and writing assembly code, which can fatigue my brain pretty fast. Compared to that, working on a game seems... easy and relaxing? ★ 5 If you also grew up with The Last Ninja on C64 like me, do yourself a favour and grab Matt Gray's latest Reformation 5 release. The Inner Sanctum is bloody *perfect* (wait for the drop at 2:14): https://mattgray1.bandcamp.com/track/the-inn… ★ 3 The editor will only show you events eligible for the type of selected object, and possible actions depending on the target name. Everything can be edited in real-time. Deliberately not showing the game yet - give me some more time. ★ 2 Spent another hour on the I/O system I did recently. With C++ hot-reload, it's *amazing* how fast I can add new events and actions, and tie them up in the editor. I can go in, add a new event to a static array, trigger that in code, and al… ★ 14

🐘 Community & instance

Home server
mastodon.gamedev.place
A game development server — its members and audience skew toward that niche, so expect a community-aligned, engaged following.
On Mastodon since
Feb 2023
An established account with real history on the platform.

💡 Facts

🗓️Joined Mastodon in 2023 — 3 years ago.
👁️Averages 8 views per post.
📤Posts about 0.9× per week.

🕵️ Fake follower check

Estimated
80/100
Excellent Credibility score
97%
Real Real audience
Low Fake-follower risk
High Data confidence
  • Est. 97% real, active audience · Low fake-follower risk.
  • Strong engagement (~1.4% of followers engage each post) — an active, real audience.
  • Established account (3+ years old).

Heuristic estimate from engagement, follower ratios, account age & growth — a screening signal, not a guarantee.

About

Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus) https://liveplusplus.tech

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