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Progress tonight is a Repair drone for my #playdate #towerdefense game. #indiedev #pixelart
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I've introduced a set of upgrades into my #towerdefense game for the #playdate that can be purchased between maps. It gives players something to save their credits for. #indiedev
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Another boss -- the Foreman. It spawns other enemies as it moves. #playdate #indiedev #pixelart
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Another biome for my #playdate #towerdefense game: The server room. I've also started an overhaul of the upgrade system. There was too much choice, so I've reduced it down to two upgrades per turret, with each turrent getting a custom set of options. #indiedev #pixelart
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🔥 Top post: Progress tonight is a Repair drone for my #playdate #towerdefens · 6 likes + reposts
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Progress tonight is a Repair drone for my #playdate #towerdefense game. #indiedev #pixelart
I’ve spent a few evenings switching my #ECS library, Necsus (https://github.com/NecsusECS/Necsus/tree/soa), over from AoS to SoA. The performance results are looking good. #nim
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Another biome for my #playdate #towerdefense game: The server room. I've also started an overhaul of the upgrade system. There was too much choice, so I've reduced it down to two upgrades per turret, with each turrent getting a custom set …
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I've been doing a bunch of non-visual work on my #towerdefense game for the #playdate. Balance, sound, optimization. But I stopped and implemented a new biome. #indiedev #pixelArt
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I've been quietly working on my #playdate #towerdefense game. I'm reaching the point where many of my changes aren't very visual. But I got a new biome added, so I thought I would share that. #pixelart #indiedev
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This is a subtle change, but it required rewriting the pathfinding code for my #towerdefense #playdate game. Enemies can now trace preconfigured paths through the level. This gives me a bit more freedom to create more level variations #ind…
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I've been working on music for my #playdate game. I put together 8 musical themes, which I play randomly. When one theme ends, the next picks up. (That's why the track just cuts off at the end. it's designed to loop) #indiedev
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I've introduced a set of upgrades into my #towerdefense game for the #playdate that can be purchased between maps. It gives players something to save their credits for. #indiedev
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I was unhappy with the movement of enemies in my #playdate #towerdefense game. I was using a flow field that made them hug the walls, which then led to jitter. I switched to a zone based system. I split the map into regions, then path find…
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Another boss -- the Foreman. It spawns other enemies as it moves. #playdate #indiedev #pixelart
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Added another boss, called the Scrambler. This is a harder one to see from just a video, but when it scrambles a turret, the turret controls get out of sync with the #playdate crank, making it hard to aim. #indiedev #pixelart
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Working on the first boss for my #playdate #towerdefense game. I call it the Magnetron. The beam temporarily disables towers #indiedev #pixelart
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